[an error occurred while processing this directive]
[an error occurred while processing this directive]
Ms Cheryl Howard
Lecturer
Phone: +61 3 990 47158
Ms Cheryl Howard
Lecturer
Phone: +61 3 990 47158
Contact hours: Tuesday 10-1pm and 2-5pm
Ms Cheryl Howard
Lecturer
Phone: +61 3 990 47158
Contact hours: Thursday 1-3pm and 5-6pm
Contact hours: Monday 11-12noon; Tuesday 1-2pm
Welcome to FIT2012 Digital Media Authoring for Semester 1, 2009. This 6 point unit is part of the Multimedia Applications major of the Bachelor of Information Technology and Systems degree. The unit has been designed to provide you with an understanding of the principles and practices of programming within a multimedia authoring environment. It explores developing applications using the current version of Flash and ActionScript 3.0.
FIT2012 Digital Media Authoring is a core unit in the Bachelor of Information Technology and Systems - Major in Multimedia. It is a pre-requisite for FIT2016 Human Computer Interaction for Multimedia, FIT3039 Studio 1, FIT3033 Principles of Educational Multimedia.
Lectures will be used to present and explain programming principles and practices within the context of the authoring environment of Flash.
Laboratories will be used for practical experience in the development, coding, testing and debugging of the functions specific to the authoring environment.
For information on timetabling for on-campus classes please refer to MUTTS, http://mutts.monash.edu.au/MUTTS/
On-campus students should register for tutorials/laboratories using the Allocate+ system: http://allocate.cc.monash.edu.au/
Week | Topic | Study guide | References/Readings | Key dates |
---|---|---|---|---|
1 | Overview of the Unit, Overview of Flash Basics, Game Development & Design Principles | Assignment Overview & Documentation, Drawing tools and techniques, Appropriate organisation of timeline | Green: 1 and 2 | Complete Lab tasks |
2 | Flash Symbols, ActionScript Basics, Navigation & Events | Applying interactive affordance in Flash, Navigation working with buttons, Drop Menus, MovieClip behaviour and hierarchy | Green: 3 and 4; Shupe: 1, 2 & 5 | Complete Lab tasks |
3 | Flash Animation Basics | Animation in Flash Using Tweening Techniques, Motion Guides and Masks | Green: 6, 7 & 8 | Submit completed Game Specification Document |
4 | Using Flash Components, Input and Form Elements | Create a basic component-based form, Accept input from components and store in variables | Green: 11 | Complete Lab tasks and Demonstrate Splash Animation |
5 | Scripted Animation, MovieClip objects | Linking objects to MovieClips, using the Flash Display List feature, conditional programming | Shupe: 4, 7, 8 & 9 | Complete Lab tasks and Demonstrate Options Selections |
6 | Reading from text and XML files), using variables to track data, random numbers | Using externally loaded SWF content, Load data from text and XML files, exploring Flash's built-in random function | Green: 13; Shupe: 14 | Complete Lab tasks and Submit Navigation / Graphic Game Prototype |
7 | Flash object oriented design, Introduction to custom classes | Planning and creating an external class, Public/private methods and variables | Shupe: 3 & 6 | Complete Lab tasks and Demonstrate Randomisation |
8 | Exploring keyboard events, Using Movie Clips to Change States | Capturing keyboard events, Moving objects with the keyboard, collision detection | Shupe: 3 & 10 | Complete Lab tasks |
9 | Advanced ActionScript Techniques, Arrays, Strings and Saving Data | Using arrays, random numbers, text formatting and saving data in context by building simple applications | Green: 6; Shupe: 4, 6 & 10 | Complete Lab tasks and Demonstrate Data Tracking |
10 | Using Sound Objects and Video in Flash | Basic use of externally loaded streaming content (background music and effects), FLV video with Flash Video components | Green: 5 & 10; Shupe 11 & 12 | Complete Lab tasks |
Mid semester break | ||||
11 | Optimising Flash for Web and CD Publishing | Demonstrating using a Pre-loader,Programming Checklist, Debugging and Tweaking Game Code | Green 15; Shupe 13 | Demonstrate Music and Sound Effects |
12 | Publishing Flash Movies - CSS, HTML | Additional web publishing techniques | Green 6, 12 & 14; Shupe 13 | Submit completed Game Development Project |
13 | Revision | Student Game Demonstrations |
Foundation Flash CS4 for Designers
By Tom Green, David Stiller
Friends of Ed (2009)
ISBN-10: 1-4302-1093-1
ISBN-13: 978-1-4302-1093-1
Learning ActionScript 3.0 - A Beginner's Guide
By Rich Shupe with Zevan Rosser
O'Reilly (2008)
ISBN-10: 0-596-52787-X
ISBN-13: 978-0-596-52787-7
See also: "Recommended Reading" below for a list of recommended references.
Text books are available from the Monash University Book Shops. Availability from other suppliers cannot be assured. The Bookshop orders texts in specifically for this unit. You are advised to purchase your text book early.
All software required for use in this unit can be accessed from allocated campus laboraties/tutorial rooms.
The software used in this unit consists of:
30 Day Trial/Evaluation versions of the named software can be dowloaded for personal use if neccessary from the following websites:
Study resources we will provide for your study are:
available on the FIT2012 web site on MOODLE. It will host lecture slides, weekly lab requirements and assignment specifications. In addition, supplementary resources may also be posted.
To pass a unit which includes an examination as part of the assessment a student must obtain:
If a student does not achieve 40% or more in the unit examination or the unit non-examination total assessment, and the total mark for the unit is greater than 44% then a mark of no greater than 44-N will be recorded for the unit.
The unit is assessed with one major assignment with 3 major project milestones and 5 minor project milestones (60%) and a three hour closed book examination (40%). To pass the unit you must:
Assignment coversheets are available via "Student Forms" on the Faculty website: http://www.infotech.monash.edu.au/resources/student/forms/
You MUST submit a completed coversheet with all assignments, ensuring that the plagiarism declaration section is signed.
Assignment submission and return procedures, and assessment criteria will be specified with each assignment.
Weighting:
40%
Length:
3 hours
Type (open/closed book):
closed book
Remarks:
Please make every effort to submit work by the due dates. It is your responsibility to structure your study program around assignment deadlines, family, work and other commitments. Factors such as normal work pressures, vacations, etc. are not regarded as appropriate reasons for granting extensions. Students are advised to NOT assume that granting of an extension is a matter of course.
Students requesting an extension for any assessment during semester (eg. Assignments, tests or presentations) are required to submit a Special Consideration application form (in-semester exam/assessment task), along with original copies of supporting documentation, directly to their lecturer within two working days before the assessment submission deadline. Lecturers will provide specific outcomes directly to students via email within 2 working days. The lecturer reserves the right to refuse late applications.
A copy of the email or other written communication of an extension must be attached to the assignment submission.
Refer to the Faculty Special consideration webpage or further details and to access application forms: http://www.infotech.monash.edu.au/resources/student/equity/special-consideration.html
Assignments received after the due date will be subject to a penalty of 10% per day (including weekend days).
Assignments received later than one week after the due date will not be accepted for assessment unless prior (alternate) arrangements have been made with the unit Lecturer due to special circumstances.
Students can expect assignments to be returned within two weeks of the submission date or after receipt, whichever is later.
Please visit the following URL: http://www.infotech.monash.edu.au/units/appendix.html for further information about: