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Mr Matthew Butler
Lecturer
Phone: +61 3 990 47163
Mr Matthew Butler
Lecturer
Phone: +61 3 990 47163
Mr Mark Power
Assistant Lecturer
Phone: +61 3 990 47123
Mr Matthew Butler
Lecturer
Phone: +61 3 990 47163
Mr Derrick Martin
Assistant Lecturer
Phone: +61 3 990 47131
Welcome to FIT3039 - 3rd Year Studio. This unit is designed for you to put into practice many of the multimedia and games methodologies and technologies you have covered over the last few years. In small teams you are required to develop an industry standard multimedia or games product. This product will be a highly creative and technical achievement, serving a specific industry or artistic purpose. Students undertaking a multimedia project may choose to complete either a single semester project, or a project spanning FIT3039 and FIT3040. Games students will complete a major games project over the two units.
Studio has specific workload and attendance requirements. In class requirements include:
You will also be required to put in hours outside the allocated in class studio time. This time is needed for:
FIT3039 is a core unit in the Multimedia Applications and Games Development majors of the Bachelor of Information Technology and Systems. It is a prerequisite for FIT3040 Studio 2.
Before attempting this unit you must have satisfactorily completed (FIT2001 and FIT2002 and FIT2012 and FIT2016) or MMS2401, or equivalent. You should have knowledge of Systems Analysis and Design, Project Management, and the fundamental multimedia development tools.
You may not study this unit and MMS3404 or MMS3407 in your degree.
This unit uses the Studio mode of teaching.
Lectures are provided to guide students through the requirements of the unit as well as the expected deliverables. These lectures are also intended to provide an insight into the multimedia and games industries, career preparation, exhibitions, and other practical "real-world" elements.
Studio sessions are designed to provide an environment where your team can collaborate with access to staff and requisite technologies. Studio sessions should not just be about development... they should be a time where your team can discuss the product, team progress, administrative matters, and collaborate with your team staff mentor.
Expected activities outside of class include product development, team meetings, client meetings, preparation of project deliverables, and process diary upkeep.
For information on timetabling for on-campus classes please refer to MUTTS, http://mutts.monash.edu.au/MUTTS/
On-campus students should register for tutorials/laboratories using the Allocate+ system: http://allocate.cc.monash.edu.au/
Week | Topic | Key dates |
---|---|---|
1 | Unit Expectation, Group Formation and Project Selection | |
2 | Assessing Project Feasibility, Project Concept Documents | Project Concept |
3 | Project Planning Process, Project Plan Document, Work Breakdown | |
4 | Multimedia Development Processes | Project Plan |
5 | Teamwork and Team Communication | |
6 | Preliminary Project Presentations | Preliminary Project Presentation |
7 | Folios, Careers and Exhibition | Blog and Workbook #1 |
8 | Intellectual Property | |
9 | Multimedia and Game Testing | |
10 | Delivering a project, Hand-over, Documentation | |
Mid semester break | ||
11 | Presentation Skills | |
12 | Final Handover Expectations | |
13 | Student Presentations | Project Presentations, Final Project, Blog and Workbook #2 and Folio |
There is no required textbook for this unit. After choosing your project you may be required to obtain texts relating to the topic or development technologies.
A list of recommended readings will be made available on the unit website. Due to the wide variety of projects, a definitive list will not be available, however some general books that may help include:
Nicholas, "Project Management for Business and Technology", Prentice Hall
Satzinger et. al, "Systems Analysis and Design in a Changing World", Thomson
There are no specific software requiements for this unit. After choosing your project you will be required to use the most appropriate development software. Some packages that will be of primary use include:
** Note that software required will be that of all other Multimedia units at Berwick as well as Games Development units at Caulfield. It is not required in all labs, however access to this software in at least one lab will be required.
Study resources we will provide for your study are:
There are a number of key resources that must be reviewed by all students. This includes:
To pass a unit which includes an examination as part of the assessment a student must obtain:
If a student does not achieve 40% or more in the unit examination or the unit non-examination total assessment, and the total mark for the unit is greater than 44% then a mark of no greater than 44-N will be recorded for the unit.
In order to pass the unit, students must pass both the group and individual components and attend 80% of studio classes.
Note that in the event of concern over the contribution of a team member, staff will review their contribution using project documentation, examination of Process Diaries and discussions with the students concerned. If it is deemed that contribution is significantly lacking, then that individuals group component may be multiplied by a factor of 0.5. This includes non-attendance in Studio sessions and will be strictly enforced
Assignment coversheets are available via "Student Forms" on the Faculty website: http://www.infotech.monash.edu.au/resources/student/forms/
You MUST submit a completed coversheet with all assignments, ensuring that the plagiarism declaration section is signed.
Assignment submission and return procedures, and assessment criteria will be specified with each assignment.
Please make every effort to submit work by the due dates. It is your responsibility to structure your study program around assignment deadlines, family, work and other commitments. Factors such as normal work pressures, vacations, etc. are not regarded as appropriate reasons for granting extensions. Students are advised to NOT assume that granting of an extension is a matter of course.
Students requesting an extension for any assessment during semester (eg. Assignments, tests or presentations) are required to submit a Special Consideration application form (in-semester exam/assessment task), along with original copies of supporting documentation, directly to their lecturer within two working days before the assessment submission deadline. Lecturers will provide specific outcomes directly to students via email within 2 working days. The lecturer reserves the right to refuse late applications.
A copy of the email or other written communication of an extension must be attached to the assignment submission.
Refer to the Faculty Special consideration webpage or further details and to access application forms: http://www.infotech.monash.edu.au/resources/student/equity/special-consideration.html
Students can expect assignments to be returned within two weeks of the submission date or after receipt, whichever is later.
Please visit the following URL: http://www.infotech.monash.edu.au/units/appendix.html for further information about: