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[an error occurred while processing this directive]Ms Cheryl Howard
Lecturer
Phone: +61 3 990 47158
Ms Cheryl Howard
Lecturer
Phone: +61 3 990 47158
Contact hours: Thursday 10-1pm and 2-5pm
Ms Cheryl Howard
Lecturer
Phone: +61 3 990 47158
Contact hours: By Appointment Only
Contact hours: By Appointment Only
Contact hours: By Appointment Only
Contact hours: By Appointment Only
Welcome to FIT2012 Digital Media Authoring. This 6 point unit is part of the Multimedia Applications major of the Bachelor of Information Technology and Systems degree. The unit has been designed to provide you with an understanding of the principles and practices of programming within a multimedia authoring environment. It explores developing applications using the current version of Flash and ActionScript 3.0.
Broadly the time required to complete this topic is shown in the following table, but note this is just a rough indication. You may need to spend more time on some activities depending on your background and knowledge. In addition, you need to spend extra time on assignments and review.
Attending lectures and reviewing notes 3 hours
Doing activities in lab classes 2 hours
Readings 3 hours
Contact (e-mail, consultation, etc.) 30 minutes
Total 8 hours 30 minutes
This unit will be delivered via a 2 hour lecture and a 2 hour tutorial class each week.
Lectures will be used to present and explain programming principles and practices within the context of the authoring environment of Flash.
Tutorials will be used for practical experience in the development, coding, testing and debugging of the functions specific to the authoring environment.
For information on timetabling for on-campus classes please refer to MUTTS, http://mutts.monash.edu.au/MUTTS/
On-campus students should register for tutorials/laboratories using the Allocate+ system: http://allocate.its.monash.edu.au/
Week | Date* | Topic | Study guide | References/Readings | Key dates |
---|---|---|---|---|---|
1 | 19/07/10 | Overview of the Unit, Overview of Flash Basics, Game Development & Design Principles | Assignment Overview & Documentation, Drawing tools and techniques, Appropriate organisation of timeline | Green: 1 and 2 | Complete Lab tasks |
2 | 26/07/10 | Project Decomposition, Flash Animation Basics | Animation in Flash Using Tweening Techniques, Motion Guides and Masks | Green: 6, 7 & 8 | Complete Lab tasks |
3 | 02/08/10 | Flash Symbols, ActionScript Basics, Navigation & Events | Applying interactive affordance in Flash, Navigation working with buttons, Drop Menus, MovieClip behaviour and hierarchy | Green: 3 and 4; Shupe: 1, 2 & 5; Huddleston: 1, 2, 8 | Submit completed Game Specification Document |
4 | 09/08/10 | Using Flash Components, Input and Form Elements | Create a basic component-based form, Accept input from components and store in variables | Green: 11; Huddleston: 7, 11 | Complete Lab tasks and Demonstrate Splash Animation |
5 | 16/08/10 | Reading from text and XML files), using variables to track data, random numbers | Using externally loaded SWF content, Load data from text and XML files, exploring Flash's built-in random function | Green: 13; Shupe: 14; Huddleston: 4, 17 | Complete Lab tasks and Demonstrate Options Selections |
6 | 23/08/10 | Scripted Animation, MovieClip objects | Linking objects to MovieClips, using the Flash Display List feature, conditional programming | Shupe: 4, 7, 8 & 9; Huddleston: 8, 13 | Complete Lab tasks and Submit Navigation / Graphic Game Prototype |
7 | 30/08/10 | Advanced ActionScript Techniques, Arrays, Strings and Saving Data | Using arrays, random numbers, text formatting and saving data in context by building simple applications | Green: 6; Shupe: 4, 6 & 10; Huddleston: 2, 9, 12, 18 | Complete Lab tasks and Demonstrate Data Tracking |
8 | 06/09/10 | Exploring keyboard events, Using Movie Clips to Change States | Capturing keyboard events, Moving objects with the keyboard, collision detection | Shupe: 3 & 10; Huddleston: 8,14 | Complete Lab tasks |
9 | 13/09/10 | Using Sound Objects and Video in Flash | Basic use of externally loaded streaming content (background music and effects), FLV video with Flash Video components | Green: 5 & 10; Shupe 11 & 12; Huddleston: 15, 16 | Complete Lab tasks and Demonstrate Randomisation |
10 | 20/09/10 | Developing a Code Bank, Reusable Code Snippets | Building a library of reusable functions that can be easily modified and adapted to any programming problem | Huddleston: as required | Complete Lab tasks and Demonstrate Music and Sound Effects |
Mid semester break | |||||
11 | 04/10/10 | Optimising Flash for Web and CD Publishing | Demonstrating using a Pre-loader,Programming Checklist, Debugging and Tweaking Game Code | Green 15; Shupe 13 | Project Development and Testing |
12 | 11/10/10 | Publishing Flash Movies - CSS, HTML | Additional web publishing techniques | Green 6, 12 & 14; Shupe 13; Huddleston: 20 | Submit completed Game Development Project |
13 | 18/10/10 | Revision | Student Game Demonstrations |
*Please note that these dates may only apply to Australian campuses of Monash University. Off-shore students need to check the dates with their unit leader.
Foundation Flash CS4 for Designers
By Tom Green, David Stiller
Friends of Ed (2009)
ISBN-10: 1-4302-1093-1
ISBN-13: 978-1-4302-1093-1
ActionScript - Your Visual Blueprint for Creating Interactive Projects in Flash CS4
Rob Huddleston
Wiley Publishing Inc (2009)
ISBN-13: 978-0-470-48194-3
See also: "Recommended Reading" below for a list of recommended references.
Text books are available from the Monash University Book Shops. Availability from other suppliers cannot be assured. The Bookshop orders texts in specifically for this unit. You are advised to purchase your text book early.
Learning ActionScript 3.0 - A Beginner's Guide
By Rich Shupe with Zevan Rosser
O'Reilly (2008)
ISBN-10: 0-596-52787-X
ISBN-13: 978-0-596-52787-7
All software required for use in this unit can be accessed from allocated campus laboraties/tutorial rooms.
The software used in this unit consists of:
30 Day Trial/Evaluation versions of the named software can be dowloaded for personal use if neccessary from the following websites:
Study resources we will provide for your study are:
available on the FIT2012 web site on MOODLE. It will host lecture slides, weekly tutorial requirements and assignment specifications. In addition, assigned homework tasks and supplementary resources will also be posted.
To pass a unit which includes an examination as part of the assessment a student must obtain:
If a student does not achieve 40% or more in the unit examination or the unit non-examination total assessment, and the total mark for the unit is greater than 50% then a mark of no greater than 49-N will be recorded for the unit.
The unit is assessed with one major assignment with 3 major project milestones and 5 minor project milestones (60%) and a three hour closed book examination (40%). To pass the unit you must:
Assignment coversheets are available via "Student Forms" on the Faculty website: http://www.infotech.monash.edu.au/resources/student/forms/
You MUST submit a completed coversheet with all assignments, ensuring that the plagiarism declaration section is signed.
Assignment submission and return procedures, and assessment criteria will be specified with each assignment.
Assignment submission and preparation requirements will be detailed in each assignment specification. Submission must be made by the due date otherwise penalties will be enforced. You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.infotech.monash.edu.au/resources/student/equity/special-consideration.html.
The project will be worth 60% of the final grade and will be marked out of 100. The marks for this project will be assigned as follows:
Game Design (40)
25 Game Design Specification Document to be submitted by Week 3. For more detailed information see the Game Design Specification section of the Unit Outline document (see below).
15 Navigation/GraphicPrototype to be submitted by Week 6. This will demonstrate how you have structured your game and show the majority of your interface design. The game components DO NOT have to function for this prototype as dummy data and/or game components can be used to show the overall look-and-feel of the game.
Game Implementation (60)
15 Successful integration of the 5 common project requirements (5 requirements x 3 marks each). These will also be covered in the weekly lab tasks conducted throughout the semester. These are the basic functions or features required to make the game have at least an elementary level of interaction and will be set for submission in Weeks 4, 5, 7, 9 and 10.
30 Successful integration of the 3 project enhancements in the final project (3 enhancements x 10 marks each). These will also be linked to the weekly lab tasks. These enhancements cover a range of graphic, animation, audio and programming options to allow students to target their strengths and apply them accordingly. The criteria for successful implementation is the enhancement working without error, logical and efficient coding with all extraneous code eliminated, appropriate application of good programming practices (ie: use of commenting, naming conventions,variables, properties, re-usability, etc.).
15 A functional game, including the integration of the 5 common and 3 specific requirements to be submitted by Week 12. The criteria for this component will include:
Please make every effort to submit work by the due dates. It is your responsibility to structure your study program around assignment deadlines, family, work and other commitments. Factors such as normal work pressures, vacations, etc. are not regarded as appropriate reasons for granting extensions. Students are advised to NOT assume that granting of an extension is a matter of course.
Students requesting an extension for any assessment during semester (eg. Assignments, tests or presentations) are required to submit a Special Consideration application form (in-semester exam/assessment task), along with original copies of supporting documentation, directly to their lecturer within two working days before the assessment submission deadline. Lecturers will provide specific outcomes directly to students via email within 2 working days. The lecturer reserves the right to refuse late applications.
A copy of the email or other written communication of an extension must be attached to the assignment submission.
Refer to the Faculty Special consideration webpage or further details and to access application forms: http://www.infotech.monash.edu.au/resources/student/equity/special-consideration.html
Assignments received after the due date will be subject to a penalty of 10% per day (including weekend days).
Assignments received later than one week after the due date will not be accepted for assessment unless prior (alternate) arrangements have been made with the unit Lecturer due to special circumstances.
Students can expect assignments to be returned within two weeks of the submission date or after receipt, whichever is later.
Types of feedback you can expect to receive in this unit are:
Informal feedback on progress in labs/tutes
Graded assignments with comments
Quiz results
Solutions to tutes, labs and assignments
Please visit the following URL: http://www.infotech.monash.edu.au/units/appendix.html for further information about: