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[an error occurred while processing this directive]This unit provides a focus on specialist tools and techniques that are used for developing content-rich interactive multimedia systems using Adobe Flash. This unit will cover fundamental multimedia principles and best practice theory, the application of practical development processes, the integration of mixed-media assets, interactive design and ActionScript programming for digital media and different technologies for product deployment. Students will create content-rich interactive applications and/or web-based products using an industry standard authoring tool, Adobe Flash, and will gain an understanding of the role of digital media within the broader technology environment.
2 hrs lectures/week, 2 hrs tutorials/week
Cheryl Howard
Cheryl Howard
Contact hours: By Appointment only
Michael Morgan
Contact hours: By Appointment only
Cheryl Howard
Contact hours: By Appointment only
Michael Morgan
Contact hours: by Appointment only
At the completion of this unit students will have -
A theoretical and conceptual understanding of:
Examination (3 hours): 40%; In-semester assessment: 60%
Assessment Task | Value | Due Date |
---|---|---|
Flash Game Development Project | 40% | By 4pm Friday of the specified week |
Assigned Homework | 20% | In scheduled Tutorial times |
Examination 1 | 40% | To be advised |
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For more information on Monash's educational strategy, and on student evaluations, see:
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http://www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp
Textbook & Recommended Reading
The ActionScript: Visual Blueprint textbook chapters are aligned to each week and provide additional information to help you improve your skills and knowledge of the Flash CS5 programming language. It is strongly recommended that you acquire this book as a reference to assist your project development. The other textbook provides additional information to help you improve your skills and knowledge of the Flash authoring environment. It is recommend reading only if you want to develop your Flash animation skills and general knowledge base.
ActionScript: Your visual blueprint for creating interactive projects in Flash CS4 Professional by Rob Huddleston, Wiley (2009)
Visual learners can get up and running quickly on ActionScript programming skills for Flash CS4+. If you're a programmer who learns best when you see how something is done, this book will have you up and running with ActionScript in no time. Step-by-step, two-page lessons show you the core programming foundations you must master to create rich application and Internet content using the preferred language for working with Flash. The visual approach breaks big topics into bite-sized modules, with high-resolution screen shots to illustrate each task.
Foundation Flash CS5 for Designers by Tom Green and Tiago Dias, Friends of Ed (2010)
This text focuses on the use of the Flash tools and design techniques that can be applied to them. The exercises provide a wide range of interesting tricks, tips and techniques – more than can be covered by this unit, without getting hindered by the technical aspects of Flash’s authoring environment. Working through the exercises of one chapter each week will significantly increase your animation and design skills, and provide you with a solid foundation for the integration of assets with ActionScript 3.0.
Files for the exercises can be downloaded from: http://www.friendsofed.com/download.html?isbn=1430229942
Week | Date* | Activities | Assessment |
---|---|---|---|
0 | 21/02/11 | No formal assessment or activities are undertaken in week 0 | |
1 | 28/02/11 | Overview of the unit Assignment overview Development projects | |
2 | 07/03/11 | Project decomposition Using Flash Symbols Flash animation basics | Homework 01 |
3 | 14/03/11 | ActionScript basics Variables, conditions, etc Navigation structures | Homework 02 Submit completed Project Specification |
4 | 21/03/11 | Introducing pseudo-code, custom classes, display list | Homework 03 |
5 | 28/03/11 | Multiple classes, decisions (if/switch), dispatch events, maths functions | Homework 04 Add Peerwise Q&A |
6 | 04/04/11 | Loops, arrays, data objects, saving data with shared objects, coding with âsnippetsâ | Homework 05 |
7 | 11/04/11 | Movie clips states, timers and scripted animation, using custom cursors | Homework 06 Submit Navigation & Graphic Prototype + Splash Animation |
8 | 18/04/11 | Keyboard input, collision detection and inheritance | Homework 07 Add Peerwise Q&A |
Mid semester break | |||
9 | 02/05/11 | Using sound objects and video in flash | Homework 08 |
10 | 09/05/11 | Strings, loading external files (swf, xml, text), formatting text | Homework 09 |
11 | 16/05/11 | Integrating other APIs in Flash (Google Maps) | Homework 10 Add Peerwise Q&A |
12 | 23/05/11 | Flash tricks and tips Project wrap-up Exam Preparation | Present & Submit completed Project |
30/05/11 | SWOT VAC | No formal assessment is undertaken SWOT VAC |
*Please note that these dates may only apply to Australian campuses of Monash University. Off-shore students need to check the dates with their unit leader.
To pass a unit which includes an examination as part of the assessment a student must obtain:
If a student does not achieve 40% or more in the unit examination or the unit non-examination total assessment, and the total mark for the unit is greater than 50% then a mark of no greater than 49-N will be recorded for the unit
The practical game project will be developed in the Flash CS5 authoring environment using techniques covered during the semester. The practical project will be worth 40% of the final grade and will be marked out of 100. The marks for the assigned game development project are as follows:
Project Design (40)
25 Project Design Specification Document submitted in Week 3. For more detailed information see Section 2: Project Design Specification below.
15 Navigation/Graphic Prototype submitted in Week 7. This will demonstrate how you have structured your project and show the majority of your interface design. The criteria for this component will include:
Project Implementation (60)
60 A functional project, including the implementation of the specific project requirements (developed to at least an Alpha standard) to be submitted in Week 12. These requirements will also be linked to the weekly tutorial and homework tasks. The criteria for this component will include:
Each of the 10 assigned Homework tasks being marked out of 10. The marks for the assigned homework are as follows:
3 meeting all the functional requirements of the task
4 using a methodical approach to development of the task solution
3 the appropriate application of good programming practices (as described above)
Each task is structured so that students can work independently and can be completed in 2-3 hours with many of these tasks being closely related to the assignment development tasks. Students are expected to show their completed homework to their tutor the following week (eg: Week 1 homework shown in Week 2, etc.) in order to earn the assigned marks. Failure to do this will result in zero marks for the assigned task – be aware that missing several will result in a significant loss of marks to your overall grade.
Assignment coversheets are available via
"Student Forms" on the Faculty website: http://www.infotech.monash.edu.au/resources/student/forms/
You MUST submit a completed coversheet with all assignments, ensuring
that the plagiarism declaration section is signed.
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.infotech.monash.edu.au/resources/student/equity/special-consideration.html.
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University's academic standards, and to provide advice on how they might uphold them.
You can find Monash's Education Policies at:
http://policy.monash.edu.au/policy-bank/academic/education/index.html
Key educational policies include:
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at www.monash.edu.au/students The Monash University Library provides a range of services and resources that enable you to save time and be more effective in your learning and research. Go to http://www.lib.monash.edu.au or the library tab in my.monash portal for more information. Students who have a disability or medical condition are welcome to contact the Disability Liaison Unit to discuss academic support services. Disability Liaison Officers (DLOs) visit all Victorian campuses on a regular basis