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[an error occurred while processing this directive]This unit provides a focus on specialist tools and techniques that are used for developing content-rich interactive multimedia systems using Adobe Flash. This unit will cover fundamental multimedia principles, practical development processes, the integration of mixed-media assets, interactive design and animation for digital media and different technologies for product deployment. Students will create content-rich interactive CD-ROM and Web-based products using industry standard authoring tools and will gain an understanding of the role of digital media within the broader technology environment.
2 hrs lectures/wk, 2 hrs laboratories/wk
Broadly the time required to complete this topic is shown in the following table, but note this is just a rough indication. You may need to spend more time on some activities depending on your background and knowledge. In addition, you need to spend extra time on assignments and review.
Attending lectures and reviewing notes (3 hours)
Doing activities in lab classes (2 hours)
Assigned Homework (2 hours)
Major Project Development (4 1/2 hours)
Contact - i.e: e-mail, consultation, etc. (30 minutes)
Total (12 hours)
FIT1035, IMS2402, MMS2402
This unit is prohibited to all students enrolled in the Bachelor of Information Technology and Systems multimedia development major.
Cheryl Howard
Cheryl Howard
Contact hours: By Appointment Only
Cheryl Howard
Contact hours: By Appointment Only
William Lay
Contact hours: By Appointment Only
Ruben Hopmans
Contact hours: By Appointment Only
Zenon Charalambous
Contact hours: By Appointment Only
William Lay
Contact hours: By Appointment Only
Ruben Hopmans
Contact hours: By Appointment Only
At the completion of this unit students will have -
A theoretical and conceptual understanding of:
In-semester assessment: 100%
Assessment Task | Value | Due Date |
---|---|---|
Flash Development Project | 70% | By 4pm Friday of the specified week or in scheduled Tutorial times |
Assigned Homework | 30% | In scheduled Tutorial times |
Monash is committed to excellence in education and regularly seeks feedback from students, employers and staff. One of the key formal ways students have to provide feedback is through SETU, Student Evaluation of Teacher and Unit. The University's student evaluation policy requires that every unit is evaluated each year. Students are strongly encouraged to complete the surveys. The feedback is anonymous and provides the Faculty with evidence of aspects that students are satisfied and areas for improvement.
For more information on Monash's educational strategy, and on student evaluations, see:
http://www.monash.edu.au/about/monash-directions/directions.html
http://www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp
All software required for use in this unit can be accessed from allocated campus laboraties/tutorial rooms.
The software used in this unit consists of:
30 Day Trial/Evaluation versions of the named software can be dowloaded for personal use if neccessary from the following websites:
Text Book and Recommended Reading
The Foundation Flash CS5 textbook chapters are aligned to each week and provide additional information and exercises to help you improve your skills and understanding of the Flash CS5 authoring environment. It is strongly recommended that you acquire this book, read through it and do the exercises. The other textbook provides additional information to help you improve your skills and understanding of the ActionScript programming language. It is recommend reading only if you want to develop your Flash programming skills and knowledge base.
Foundation Flash CS5 for Designers by Tiago Dias and Tom Green, Friends of Ed (2010)
This text focuses on the use of the Flash tools and design techniques that can be applied to them. The exercises provide a wide range of interesting tricks, tips and techniques – more than can be covered by this unit, without getting hindered by the technical aspects of Flash’s authoring environment. Working through the exercises of one chapter each week will significantly increase your animation and design skills, and provide you with a solid foundation for the integration of assets with ActionScript 3.0.
Files for the exercises can be downloaded from: http://www.friendsofed.com/download.html?isbn=1430229942
ActionScript: Your visual blueprint for creating interactive projects in Flash CS4 Professional by Rob Huddleston, Wiley (2009)
Visual learners can get up and running quickly on ActionScript programming skills for Flash CS4+. If you're a programmer who learns best when you see how something is done, this book will have you up and running with ActionScript in no time. Step-by-step, two-page lessons show you the core programming foundations you must master to create rich application and Internet content using the preferred language for working with Flash. The visual approach breaks big topics into bite-sized modules, with high-resolution screen shots to illustrate each task.
Week | Date* | Activities | Assessment |
---|---|---|---|
0 | 21/02/11 | No formal assessment or activities are undertaken in week 0 | |
1 | 28/02/11 | Overview of the Unit Assignment Overview Development Projects | |
2 | 07/03/11 | Project Decomposition Flash Animation Basics | Homework 01 |
3 | 14/03/11 | ActionScript Basics Introducing Variables & Navigation Structures | Homework 02 Submit completed Project Specification |
4 | 21/03/11 | Using Components, Introducing Conditions, Decisions and Data validation | Homework 03 |
5 | 28/03/11 | Advanced Animation Techniques using Motion Tools and Timers | Homework 04 Demonstrate Component Selection |
6 | 04/04/11 | Text, Fonts & Formatting Loading External files (SWF, text & image) | Homework 05 Submit Navigation & Graphic Prototype + Splash Animation |
7 | 11/04/11 | Loops, Arrays, Strings & Randoms, Introducing Pseudo-code | Homework 06 |
8 | 18/04/11 | Movie Clips States, Collision Detection, Keyboard Input | Homework 07 Demonstrate Dynamic Content |
Mid semester break | |||
9 | 02/05/11 | Using Sound Objects and Video in Flash | Homework 08 |
10 | 09/05/11 | Publishing CSS, HTML, and introductory XML | Homework 09 Demonstrate Music & SoundFX |
11 | 16/05/11 | Optimising Flash for Web and CD Publishing | Homework 10 |
12 | 23/05/11 | Flash Tricks and Tips Project Wrap-up | Present & Submit completed Project |
30/05/11 | SWOT VAC | No formal assessment is undertaken SWOT VAC |
*Please note that these dates may only apply to Australian campuses of Monash University. Off-shore students need to check the dates with their unit leader.
To pass a unit which includes an examination as part of the assessment a student must obtain:
If a student does not achieve 40% or more in the unit examination or the unit non-examination total assessment, and the total mark for the unit is greater than 50% then a mark of no greater than 49-N will be recorded for the unit
The practical project will be developed in the Flash CS5 authoring environment using techniques covered during the semester. The practical project will be worth 70% of the final grade and will be marked out of 100. The marks for the project will be assigned as follows:
Project Design (45)
25 Project Design Specification Document submitted in Week 3. For more detailed information see Section 2: Project Design Specification below.
20 Navigation/Graphic Prototype submitted in Week 6. This will demonstrate how you have structured your project and show the majority of your interface design. The navigational elements and the “splash” animation must be functional. However, the other project elements DO NOT have to be fully functional for this prototype but MUST be included as “dummy data” to show the overall look-and-feel of the project layout and design.
Project Implementation (55)
16 Successful integration of the 4 common project requirements (4 requirements x 4 marks each). These will also be covered in the weekly tutorial and homework tasks conducted throughout the semester. These are the basic functions or features required to make the project have at least an elementary level of interaction (see also: Section 4).
30 Successful integration of the 3 project enhancements in the final project (3 enhancements x 10 marks each). These will also be linked to the weekly tutorial and homework tasks. These enhancements cover a range of graphic, animation, audio and programming options, allowing students to target their strengths and apply them accordingly. The criteria for successful implementation is the enhancement working without error, logical and efficient coding with all extraneous code eliminated, and appropriate application of good programming practices (ie: use of commenting, appropriate naming conventions, meaningful variable and function names, code re-usability, etc.).
9 A functional project, including the integration of the 4 common and 3 specific requirements (developed to at least an Alpha standard) to be submitted in Week 12. The criteria for this component will include:
Each of the 10 assigned Homework tasks will be marked out of 10. The marks for the assigned homework are as follows:
4 meeting all the functional requirements of the task
3 using a methodical approach to development of the task solution
3 the appropriate application of good programming practices (as described above)
Each task is structured so that students can work independently and can be completed in 2-3 hours. Students are expected to show their completed homework to their tutor the following week (eg: Week 1 homework shown in Week 2, etc.) in order to earn the assigned marks. Failure to do this will result in zero marks for the assigned task – be aware that missing several will result in a significant loss of marks to your overall grade.
Assignment coversheets are available via
"Student Forms" on the Faculty website: http://www.infotech.monash.edu.au/resources/student/forms/
You MUST submit a completed coversheet with all assignments, ensuring
that the plagiarism declaration section is signed.
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.infotech.monash.edu.au/resources/student/equity/special-consideration.html.
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University's academic standards, and to provide advice on how they might uphold them.
You can find Monash's Education Policies at:
http://policy.monash.edu.au/policy-bank/academic/education/index.html
Key educational policies include:
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at www.monash.edu.au/students The Monash University Library provides a range of services and resources that enable you to save time and be more effective in your learning and research. Go to http://www.lib.monash.edu.au or the library tab in my.monash portal for more information. Students who have a disability or medical condition are welcome to contact the Disability Liaison Unit to discuss academic support services. Disability Liaison Officers (DLOs) visit all Victorian campuses on a regular basis