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[an error occurred while processing this directive] This unit provides a foundation in the theoretical and practical principles of game design and game narrative structures in the games development process. Utilising the principles taught in this unit, students will be given the opportunity to consider innovative games design applications together with a narrative structure and implement the consequences of their decisions as working game prototypes.
The combination of theory and practice in this unit is geared to equip students with analytical skills to assess the future capabilities of the computer game industry both commercially and for wider research purposes. The unit provides knowledge and skills which students can apply within their game development projects in the third year studio project/s (FIT3039 and FIT3040) and across all subsequent units.
2 hrs lectures/wk, 2 hrs tutorials/wk
This will include:
Additionally, each student should spend a minimum of 8 to 12 hours for personal study every week and should allocate up to 5 hours per week in some weeks for use of a computer, including time for newsgroup and discussion
FIT2048
Completion of 24 points of FIT units
Derrick Martin
Derrick Martin
Contact hours: Monday 2-4, Tuesday 1-3
Ruben Hopmans
At the completion of this unit students will have:
Examination (2 hours): 40%; In-semester assessment: 60%
Assessment Task | Value | Due Date |
---|---|---|
Group presentation of Game Design | 10% | Week 7 |
Group Assessment: Game Level | 30% | Week 12 |
Individual Assessment | 20% | Ongoing weekly tasks |
Examination 1 | 40% | To be advised |
Monash is committed to excellence in education and regularly seeks feedback from students, employers and staff. One of the key formal ways students have to provide feedback is through SETU, Student Evaluation of Teacher and Unit. The University's student evaluation policy requires that every unit is evaluated each year. Students are strongly encouraged to complete the surveys. The feedback is anonymous and provides the Faculty with evidence of aspects that students are satisfied and areas for improvement.
For more information on Monash's educational strategy, and on student evaluations, see:
http://www.monash.edu.au/about/monash-directions/directions.html
http://www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp
Unreal Development Kit:
Available free from: http://udn.epicgames.com/Three/DevelopmentKitHome.html
Students may use the facilities available in the computing labs. Information about computer use for students is available from the ITS Student Resource Guide in the Monash University Handbook.
Week | Date* | Activities | Assessment |
---|---|---|---|
0 | 21/02/11 | No formal assessment or activities are undertaken in week 0 | |
1 | 28/02/11 | Game Concepts | |
2 | 07/03/11 | Storytelling and Narrative | |
3 | 14/03/11 | Game Genres | |
4 | 21/03/11 | Gameplay | |
5 | 28/03/11 | Ethics of Gaming | |
6 | 04/04/11 | Online Games and Level Design | |
7 | 11/04/11 | Cinema in Games and Physics | Assessment Task 1: Group Presentation of Game Design |
8 | 18/04/11 | Mod Development and AI | |
Mid semester break | |||
9 | 02/05/11 | Narrative Structures and design | |
10 | 09/05/11 | Theories of Interactive Narrative | |
11 | 16/05/11 | Exam Revision | |
12 | 23/05/11 | Presentations | Assessment Task 2: Group Assessment Game Level |
30/05/11 | SWOT VAC | No formal assessment is undertaken SWOT VAC |
*Please note that these dates may only apply to Australian campuses of Monash University. Off-shore students need to check the dates with their unit leader.
To pass a unit which includes an examination as part of the assessment a student must obtain:
If a student does not achieve 40% or more in the unit examination or the unit non-examination total assessment, and the total mark for the unit is greater than 50% then a mark of no greater than 49-N will be recorded for the unit
Due to the group nature of the work in this subject and the learning objective "demonstrated the teamwork skills necessary to develop group working skills as a member of a project team" it is expected that all students will attend at least 80% of tutorial classes.
Absences beyond 20% of tutorial classes will attract a 5% penalty per absence.
Please refer to the assignment description available on MOODLE for a detailed list
Please refer to the assignment description available on MOODLE for a detailed list
Students will be assessed for their participation in weekly exercises and their ability to analyse existing games and deduce the application of game design principles in their gameplay mechanisms
Assignment coversheets are available via
"Student Forms" on the Faculty website: http://www.infotech.monash.edu.au/resources/student/forms/
You MUST submit a completed coversheet with all assignments, ensuring
that the plagiarism declaration section is signed.
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.infotech.monash.edu.au/resources/student/equity/special-consideration.html.
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University's academic standards, and to provide advice on how they might uphold them.
You can find Monash's Education Policies at:
http://policy.monash.edu.au/policy-bank/academic/education/index.html
Key educational policies include:
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at www.monash.edu.au/students The Monash University Library provides a range of services and resources that enable you to save time and be more effective in your learning and research. Go to http://www.lib.monash.edu.au or the library tab in my.monash portal for more information. Students who have a disability or medical condition are welcome to contact the Disability Liaison Unit to discuss academic support services. Disability Liaison Officers (DLOs) visit all Victorian campuses on a regular basis
Other Information
Students may use the facilities available in the computing labs. Information about computer use for students is available from the ITS Student Resource Guide in the Monash University Handbook.
Attendance Requirement
Due to the group nature of the work in this subject and the learning objective "demonstrated the teamwork skills necessary to develop group working skills as a member of a project team" it is expected that all students will attend at least 80% of tutorial classes.
Absences beyond 20% of tutorial classes will attract a 5% penalty per absence.