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[an error occurred while processing this directive]Computer graphics is concerned with the creation of synthetic images and virtual worlds. This unit introduces the essential algorithms, theory and programming concepts necessary to generate interactive 2D and 3D graphics. Students will gain practical experience using the industry standard OpenGL API to develop their own interactive graphics applications. The topics covered form the basis of core knowledge necessary for developing applications in scientific visualisation, virtual reality, visual special effects and computer games.
2 hrs lectures/wk, 2 hrs laboratories/fortnight
For on campus students, workload commitments are:
You will need to allocate up to 5 hours per week in some weeks, for use of a computer and assignment work.
CSE3313, DGS3622, FIT3005, GCO3817
FIT2004 or CSE2304
Peter Tischer
Marc Cheong
At the completion of this unit students will have -
A knowledge and understanding of:
Examination (3 hours): 70%; In-semester assessment: 30%
Assessment Task | Value | Due Date |
---|---|---|
Assignment 1: 2D Graphics | 10% | Week 6, Friday 8 April 2011 |
Assignment 2: 3D Graphics | 20% | Week 12, Friday 27 May 2011 |
Examination 1 | 70% | To be advised |
Monash is committed to excellence in education and regularly seeks feedback from students, employers and staff. One of the key formal ways students have to provide feedback is through SETU, Student Evaluation of Teacher and Unit. The University's student evaluation policy requires that every unit is evaluated each year. Students are strongly encouraged to complete the surveys. The feedback is anonymous and provides the Faculty with evidence of aspects that students are satisfied and areas for improvement.
For more information on Monash's educational strategy, and on student evaluations, see:
http://www.monash.edu.au/about/monash-directions/directions.html
http://www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp
Processing: available at <http://www.processing.org>
Jogl (Java OpenGL) available from <http://java.net>
The Java Development Kit (JDK) available from <http://www.java.com>
Any machine with OpenGL or MESA installed (see: <http://www.opengl.org>).
Week | Date* | Activities | Assessment |
---|---|---|---|
0 | 21/02/11 | Orientation week: No formal assessment or activities are undertaken | No formal assessment or activities are undertaken in week 0 |
1 | 28/02/11 | Course Overview, Introduction, History | |
2 | 07/03/11 | Displays, 2D Graphics with Processing | |
3 | 14/03/11 | 2D Transforms, Homogeneous Transforms | |
4 | 21/03/11 | OpenGL I, OpenGL II | |
5 | 28/03/11 | OpenGL III, 3D Graphics Introduction | |
6 | 04/04/11 | 3D Transforms, Compound Transforms | Assignment 1 due Week 6, Friday 8 April 2011 |
7 | 11/04/11 | Perspective, OpenGL Viewing | |
8 | 18/04/11 | 3D Viewing, Hidden Surface Removal I | |
Mid semester break | |||
9 | 02/05/11 | Hidden Surface Removal II, Lighting | |
10 | 09/05/11 | Texturing, OpenGL Compositing/Animation | |
11 | 16/05/11 | Phong Shading, Global Illumination | |
12 | 23/05/11 | Developments in CG Research, Exam Revision | Assignment 2 due Week 12, Friday 27 May 2011 |
30/05/11 | SWOT VAC | No formal assessment is undertaken in SWOT VAC |
*Please note that these dates may only apply to Australian campuses of Monash University. Off-shore students need to check the dates with their unit leader.
To pass a unit which includes an examination as part of the assessment a student must obtain:
If a student does not achieve 40% or more in the unit examination or the unit non-examination total assessment, and the total mark for the unit is greater than 50% then a mark of no greater than 49-N will be recorded for the unit
Adherence to the specification; quality of programming: robustness, efficiency, correctness; correct implementation of required and optional features; adequate documentation; Creativity and innovation of solution; Quality of graphics code.
Assignment coversheets are available via
"Student Forms" on the Faculty website: http://www.infotech.monash.edu.au/resources/student/forms/
You MUST submit a completed coversheet with all assignments, ensuring
that the plagiarism declaration section is signed.
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.infotech.monash.edu.au/resources/student/equity/special-consideration.html.
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University's academic standards, and to provide advice on how they might uphold them.
You can find Monash's Education Policies at:
http://policy.monash.edu.au/policy-bank/academic/education/index.html
Key educational policies include:
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at www.monash.edu.au/students The Monash University Library provides a range of services and resources that enable you to save time and be more effective in your learning and research. Go to http://www.lib.monash.edu.au or the library tab in my.monash portal for more information. Students who have a disability or medical condition are welcome to contact the Disability Liaison Unit to discuss academic support services. Disability Liaison Officers (DLOs) visit all Victorian campuses on a regular basis
Highly Recommended
Slater, Mel et. al.: Computer Graphics and Virtual Environments: from realism to real-time, Addison Wesley, 2002.
Hearn, Donald and M. Pauline Baker: Computer Graphics with OpenGL (3rd International Edition), Pearson Prentice Hall, 2004
Angel, Edward: OpenGL: A Primer, (2nd Edition) Addison Wesley, 2004.
Supplementary Reading
Van Verth, James M. and Lars M. Bishop: Essential Mathematics for Games and Interactive Applications, A Programmers Guide, Morgan Kaufmann, 2004.
Shreiner, D. et. al.: OpenGL Programming Guide (5th Edition), The Official Guide to Learning OpenGL, Version , Addison Wesley 2006.
Angel, Edward: Interactive Computer Graphics: A top-down approach using OpenGL (Third Edition), Addison Wesley, 2003.
Hill, F.S. Jr.: Computer Graphics Using Open GL (2nd Edition), Prentice-Hall, 2001.