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[an error occurred while processing this directive]This unit will introduce students to the underlying principles of computer graphics in games. Relevant mathematics will be covered, with focus on vectors and matrices. This theory will be placed into the games context and put into practice in a game engine environment. This will provide a foundation for the manipulation of graphics and content in future games programming classes and development.
2hrs lectures/wk, 2 hrs tutorials/wk
Students will be expected to spend a total of 12 hours per week during semester on this unit.
This will include:
Lectures: 2 hours per week
Tutorial/Lab Sessions: 2 hours per week
and up to an additional 8 hours in some weeks for completing lab and project work, private study and revision.
Matthew Butler
Contact hours: See the unit website for consultation details
Matthew Butler
Contact hours: See the unit website for consultation details
Elliott Wilson
Contact hours: See the unit website for consultation details
At the completion of this unit students will be able to:
Examination (3 hours): 60%; In-semester assessment: 40%
Assessment Task | Value | Due Date |
---|---|---|
Lab Portfolio Submission 1 | 5% | Friday, 19 August 12pm |
Lab Portfolio Submission 2 | 10% | Friday, 16 September 12pm |
Lab Portfolio Submission 3 (inc. Code Portfolio) | 15% | Friday 21 October 12pm |
Unit Test | 10% | Wednesday 21 September 4pm |
Examination 1 | 60% | To be advised |
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Microsoft Visual Studio 2010 and the Microsoft XNA Game Studio development environments will be used in the laboratory classes to place the theoretical game math principles we cover into their appropriate practical context. While it is not essential that students have these development tools, they can help in unit revision. These tools are available free of charge via the Faculty of IT MSDNAA webpage: http://www.infotech.monash.edu.au/itsupport/msdnaa.html
Please refer to the unit website for more information regarding the final examination.
Week | Activities | Assessment |
---|---|---|
0 | No formal assessment or activities are undertaken in week 0 | |
1 | Unit Overview and the Cartesian Coordinate System (Ch. 1 & 2) | |
2 | Multiple Coordinate Spaces and an Intro to Vectors (Ch. 3 & 4) | |
3 | Vector Operations (Ch. 5) | |
4 | Vectors in Practice (Ch. 6) | Lab Portfolio Submission 1 (Vectors) due: Friday 19th August 12pm |
5 | An Introduction to Matrices (Ch. 7) | |
6 | Matrices and Linear Transformations (Ch. 8) | |
7 | Further Operations on Matrices (Ch. 9) | |
8 | Orientation and Angular Displacement (Ch. 10) | Lab Portfolio Submission 2 (Matrices) due: Friday 16th September 12pm |
9 | Transformations in Practice (Ch. 11) | Unit Test (covering weeks 1-7): Wednesday 21 September 4pm |
10 | Geometric Primitives and Tests (Ch. 12 & 13) | |
11 | 3D Math for Graphics part 1 (Ch. 14 & 15) | |
12 | 3D Math for Graphics part 2 (Ch. 16 & 17) and Revision | Lab Portfolio Submission 3 (Game Math) and Code Portfolio due: Friday 21st October 12pm |
SWOT VAC | No formal assessment is undertaken SWOT VAC | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
*Unit Schedule details will be maintained and communicated to you via your MUSO (Blackboard or Moodle) learning system.
To pass a unit which includes an examination as part of the assessment a student must obtain:
If a student does not achieve 40% or more in the unit examination or the unit non-examination total assessment, and the total mark for the unit is greater than 50% then a mark of no greater than 49-N will be recorded for the unit
Specific criteria for assessment will be provided on the unit website. Feedback will be provided on your progress to facilitate for improvements in the second set of portfolio pieces.
Late assignments will incur a 5% penalty per late day (including weekends), and may be submitted up to a maximum of 7 days late. After this time submissions will not be accepted without prior arrangement with the unit leader.
Specific criteria for assessment will be provided on the unit website. Feedback will be provided on your progress to facilitate for improvements for your final portfolio submission.
Late assignments will incur a 5% penalty per late day (including weekends), and may be submitted up to a maximum of 7 days late. After this time submissions will not be accepted without prior arrangement with the unit leader.
Specific criteria for assessment will be provided on the unit website. Feedback will be provided on your progress to facilitate for improvements for your exam preparation.
Late assignments will incur a 5% penalty per late day (including weekends), and may be submitted up to a maximum of 7 days late. After this time submissions will not be accepted without prior arrangement with the unit leader.
Specific detail will be provided on the unit website. Feedback will be provided on your progress to facilitate for improvements for your exam preparation.
The test will be conducted in class. Students will not be permitted to sit the test at another time without formal Special Consideration forms submitted and approved by the chief examiner.
It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education/conduct/plagiarism-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/. Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an online quiz).
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.infotech.monash.edu.au/resources/student/equity/special-consideration.html.
Students may not resubmit assignments after the due date has passed.
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University's academic standards, and to provide advice on how they might uphold them.
You can find Monash's Education Policies at:
http://policy.monash.edu.au/policy-bank/academic/education/index.html
Key educational policies include:
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at www.monash.edu.au/students The Monash University Library provides a range of services and resources that enable you to save time and be more effective in your learning and research. Go to http://www.lib.monash.edu.au or the library tab in my.monash portal for more information. Students who have a disability or medical condition are welcome to contact the Disability Liaison Unit to discuss academic support services. Disability Liaison Officers (DLOs) visit all Victorian campuses on a regular basis
Unit Text
This unit has a formal textbook: "3D Math Primer for Graphics and Game Development" by Dunn and Parberry. The unit structure and content will follow this book closely. While this text is not mandatory and required resources will be made available on the unit website, this text will prove a valuable resource for your study. The text will be available in print form through the Caulfield Bookshop, and is also available in digital form through Amazon.com