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[an error occurred while processing this directive]This unit will further develop object-oriented programming skills with the C++ language, and place them into the Games Programming context. Fundamental games programming design principles will be covered, including formal game structures and the game program loop. A number of specific games programming techniques with C++ will be also covered. These include the use of DirectX, games physics, and advanced 3D rendering, expressing these concepts through game creation using C++ and Microsoft Windows DirectX. This provides a strong grounding for further study in this area, especially related to games engine development and artificial intelligence.
2 hrs lectures/wk, 2 hrs laboratories/wk
MMS2804
Kieran Love
Kieran Love
Contact hours: To be posted on the unit website
Elliott Wilson
Contact hours: To be posted on the unit website
At the completion of this unit students will have:
Examination (3 hours): 50%; In-semester assessment: 50%
Assessment Task | Value | Due Date |
---|---|---|
DirectX Fundamentals | 15% | 26 August 2011 |
Major Game Development Project | 35% | 21 October 2011 |
Examination 1 | 50% | To be advised |
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This unit will require the use of a personal computer and a suitable IDE for Windows C++ and DirectX development. Visual Studio for Windows will be used in the laboratory environment.
Copies of the Windows operating system and Visual Studio 2010 may be obtained free of charge from http://msdnaa.monash.edu.au/fit.
The latest DirectX SDK may be obtained from the Microsoft website.
Week | Activities | Assessment |
---|---|---|
0 | No formal assessment is undertaken in week 0 | |
1 | Introduction to the unit, an introduction to win32 programming, setting up window, com, messages, message proc | |
2 | Maths for games development | |
3 | Rendering basics, triangles, lines, textures, x.models loading, lighting, light types, shading, direct 3d surfaces, back buffer, time step | |
4 | The rendering pipeline, 2d sprites and text, camera setup, direct input | |
5 | Templates/Generic Programming, Design Paradigms useful in gaming (Entity management, Scene management, State Machines, Message System, Singletons etc) | Assignment One due Friday 26 August 2011 |
6 | Basic Collision Detection, entity movement and interaction, area triggers | |
7 | XAudio2 | |
8 | Particle Systems | |
9 | Bringing it all together / case study | |
10 | Bringing it all together / case study | |
11 | Lua Scipting Basics: how to and why it can be useful | |
12 | Revision | Assignment Two due Friday 21 October 2011 |
SWOT VAC | No formal assessment is undertaken in SWOT VAC | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
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If a student does not achieve 40% or more in the unit examination or the unit non-examination total assessment, and the total mark for the unit is greater than 50% then a mark of no greater than 49-N will be recorded for the unit
Explicit assessment criteria will be provided in the assignment brief, however students will be assessed on the following broad criteria:
Explicit assessment criteria will be provided in the assignment brief, however students will be assessed on the following broad criteria:
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