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[an error occurred while processing this directive]This unit builds upon the skills, techniques and theory introduced in FIT1033 Foundations of 3D towards an emphasis on 3D character design and modelling for animation. Students will be introduced to advanced techniques for character detailing (modelling and texturing) and character animation (rigging, binding and animation). The theoretical and practical considerations contributing to the conceptualisation, creation and preparation of 3D characters for animation sequences will constitute a key focus of this unit.
2 hrs lectures/wk, 2 hrs laboratories/wk
For on-campus students, workload commitments are:
MMS3409
FIT1033 or FIT2015
Tom Chandler
Tom Chandler
Tom Chandler
Tom Chandler
David Lewis
In-semester assessment: 100%
Assessment Task | Value | Due Date |
---|---|---|
Tutorial Test 1: Basic Character Modelling, Component Assemblage and Texturing | 10% | Week 4 Tutorial |
Assignment 1: Modelling and Texturing your Character | 20% | Week 5 |
Tutorial Test 2: Character Rigging and Controllers | 10% | Week 8 Tutorial |
Assignment 2: Rigging, Binding and Preparing your Character for Animation | 20% | Week 9 |
Tutorial Test 3: Character Animation | 10% | Week 12 Tutorial |
Assignment 3: Animating your Character and Rendering a 20 second Animation | 30% | Friday Week 14 |
Monash is committed to excellence in education and regularly seeks feedback from students, employers and staff. One of the key formal ways students have to provide feedback is through SETU, Student Evaluation of Teacher and Unit. The University's student evaluation policy requires that every unit is evaluated each year. Students are strongly encouraged to complete the surveys. The feedback is anonymous and provides the Faculty with evidence of aspects that students are satisfied and areas for improvement.
For more information on Monash's educational strategy, and on student evaluations, see:
http://www.monash.edu.au/about/monash-directions/directions.html
http://www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
Based on previous student feedback this unit is well structured. The only change being made this semesteris the inclusion of tutorial tests (three tests of 10% each) preceding each of the major three assignments.
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp
Please check with your lecturer before purchasing any Required Resources. Prescribed texts are available for you to borrow in the library, and prescribed software is available in student labs.
Autodesk® Maya® 2012 software will be provided on campus lab computers, and students are encouraged to register with the Autodesk Education Community for their own educational trial version of Autodesk® Maya® 2012 and related Autodesk software under the company's terms and conditions.
Please see: http://students.autodesk.com/
Todd Palamar, Eric Keller . (2012). Mastering Autodesk Maya 2012. () Wiley (ISBN: 978-0-470-91977-4).
Wooden articulated artist models, costing anywhere between $7 and $25 (depending on their size), are available at the Caulfield campus bookstore are at most art supply shops. These may be benefiical for students as animation and rigging references.
Week | Activities | Assessment |
---|---|---|
0 | No formal assessment or activities are undertaken in week 0 | |
1 | Advanced Character Creation Review | |
2 | Character Creation, Modelling Review and Techniques | |
3 | Character Creation, Texturing Review and Techniques | |
4 | Advanced Character Texturing and Modelling Techniques | Tutorial Test 1: Character Modelling (10%) |
5 | Introduction to Character Rigging and Binding | Assignment 1 due Week 5 (20%) |
6 | Character Rigging: Constraints and Controllers | |
7 | Character Manipulation, Articulated vs Flexible Binding | |
8 | Advanced Character Rigging, Binding and Constraint Techniques | Tutorial Test 2: Character Rigging and Controllers (10%) |
9 | Introduction to 3D Character Animation Process and Theory | Assignment 2 due Week 9 (20%) |
10 | Creating 3D Character Walk Cycle and Gestures | |
11 | Animation Blocking, Timing and Secondary Motion | |
12 | Animation Finalisation and Rendering | Tutorial Test 3: Character Animation (10%) |
SWOT VAC | No formal assessment is undertaken SWOT VAC. Assignment 3 due Week 14 (30%) | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
*Unit Schedule details will be maintained and communicated to you via your MUSO (Blackboard or Moodle) learning system.
Faculty Policy - Unit Assessment Hurdles (http://www.infotech.monash.edu.au/resources/staff/edgov/policies/assessment-examinations/unit-assessment-hurdles.html)
> modelling technique
> assembly of geometry
> basic texturing
> modelling technique and geometry
> UV texturing technique and detailing
> the finished renders of your model
> visual and written documentation
> Rigging Procedures and Execution
> Controller Creation
> Rigging
> IK Chains
> Controllers
> Visual and Written Documentation
> Character manipulation and keyframing
> Animation (timing, weighting, gestures, actions)
> animation technique
> animation narrative
> three key renders from your animation
> visual and written documentation
It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education/conduct/plagiarism-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/. Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an online quiz).
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.infotech.monash.edu.au/resources/student/equity/special-consideration.html.
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University's academic standards, and to provide advice on how they might uphold them.
You can find Monash's Education Policies at:
http://policy.monash.edu.au/policy-bank/academic/education/index.html
Key educational policies include:
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at www.monash.edu.au/students. For Sunway see http://www.monash.edu.my/Student-services, and for South Africa see http://www.monash.ac.za/current/
The Monash University Library provides a range of services and resources that enable you to save time and be more effective in your learning and research. Go to http://www.lib.monash.edu.au or the library tab in my.monash portal for more information. At Sunway, visit the Library and Learning Commons at http://www.lib.monash.edu.my/. At South Africa visit http://www.lib.monash.ac.za/.
Academic support services may be available for students who have a disability or medical condition. Registration with the Disability Liaison Unit is required. Further information is available as follows:
Other Information
Tutorials will begin in Week 1 and end in Week 12.
Rearrangements will be made for the lecture and tutorials that fall on Anzac Day on Wednesday 25th April.
Reading List
Textbooks for AutoDesk Maya will be available in the library and the Caulfield Campus bookstore:
Todd Palamar, Eric Keller "Mastering Autodesk Maya 2012", Wiley Publishing Inc ISBN: 978-0-470-91977-4
See also:
Dariush Derakhshani "Introducing AutoDesk Maya 2012" Wiley Publishing Inc ISBN:978-0-470-90021-5
Although AutoDesk Maya updates its software annually, the principles of character creation, texturing, rigging and animation remain the same in earlier versions stretching back some years. As such, textbooks on Maya published for earlier versions of Maya, especially in the last 4-5 years, will still be valid
for the subjects which we are studying in this unit, and a number of earlier publications are listed here.
Maraffi, Chris, "Maya Character Creation", Pearson, 2004, ISBN: 0-7357-1344-8
Wilkins, Mark, "Mel Scripting for Maya Animators", Elsevier, 2005, ISBN: 0-12-088793-2
Petitot, Luc, "Maya Ultimate Workshop", Editions Eyrolles, 2003, ISBN: 0-07-142169-6
Ratner, Peter, "Mastering 3D Animation", 2nd edn, Allworth Press, 2004, ISBN: 1-58115-345-7
Ratner, Peter, "3D Human Modeling and Animation", Wiley, 2003, ISBN: 0-471-21548-1