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[an error occurred while processing this directive]Computer graphics is concerned with the creation of synthetic images and virtual worlds. This unit introduces the essential algorithms, theory and programming concepts necessary to generate interactive 2D and 3D graphics. Students will gain practical experience using the industry standard OpenGL API to develop their own interactive graphics applications. The topics covered form the basis of core knowledge necessary for developing applications in scientific visualisation, virtual reality, visual special effects and computer games.
2 hrs lectures/wk, 2 hrs laboratories/fortnight
For on campus students, workload commitments are:
You will need to allocate up to 5 hours per week in some weeks, for use of a computer and assignment work.
CSE3313, DGS3622, FIT3005, GCO3817
FIT2004 or CSE2304
Peter Tischer
Examination (3 hours): 70%; In-semester assessment: 30%
Assessment Task | Value | Due Date |
---|---|---|
Assignment 1: 2D Graphics | 10% | Week 7, Monday 16 April 2012 |
Assignment 2: 3D Graphics | 20% | Week 12, Friday 25 May 2012 |
Examination 1 | 70% | To be advised |
Monash is committed to excellence in education and regularly seeks feedback from students, employers and staff. One of the key formal ways students have to provide feedback is through SETU, Student Evaluation of Teacher and Unit. The University's student evaluation policy requires that every unit is evaluated each year. Students are strongly encouraged to complete the surveys. The feedback is anonymous and provides the Faculty with evidence of aspects that students are satisfied and areas for improvement.
For more information on Monash's educational strategy, and on student evaluations, see:
http://www.monash.edu.au/about/monash-directions/directions.html
http://www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp
Please check with your lecturer before purchasing any Required Resources. Prescribed texts are available for you to borrow in the library, and prescribed software is available in student labs.
Processing: available at <http://www.processing.org>
Jogl (Java OpenGL) available from <http://java.net>
The Java Development Kit (JDK) available from <http://www.java.com>
Any machine with OpenGL or MESA installed (see: <http://www.opengl.org>).
Week | Activities | Assessment |
---|---|---|
0 | Orientation week: No formal assessment or activities are undertaken | No formal assessment or activities are undertaken in week 0 |
1 | Course Overview, Introduction, History | |
2 | Displays, 2D Graphics with Processing | |
3 | 2D Transforms, Homogeneous Transforms | |
4 | OpenGL I, OpenGL II | |
5 | OpenGL III, 3D Graphics Introduction | |
6 | 3D Transforms, Compound Transforms | |
7 | Perspective, OpenGL Viewing | Assignment 1 due Week 7, Monday 16 April 2012 |
8 | 3D Viewing, Hidden Surface Removal I | |
9 | Hidden Surface Removal II, Lighting | |
10 | Texturing, OpenGL Compositing/Animation | |
11 | Phong Shading, Global Illumination | |
12 | Developments in CG Research, Exam Revision | Assignment 2 due Week 12, Friday 25 May 2012 |
SWOT VAC | No formal assessment is undertaken in SWOT VAC | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
*Unit Schedule details will be maintained and communicated to you via your MUSO (Blackboard or Moodle) learning system.
Faculty Policy - Unit Assessment Hurdles (http://www.infotech.monash.edu.au/resources/staff/edgov/policies/assessment-examinations/unit-assessment-hurdles.html)
Adherence to the specification; quality of programming: robustness, efficiency, correctness; correct implementation of required and optional features; adequate documentation; Creativity and innovation of solution; Quality of graphics code.
It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education/conduct/plagiarism-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/. Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an online quiz).
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.infotech.monash.edu.au/resources/student/equity/special-consideration.html.
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University's academic standards, and to provide advice on how they might uphold them.
You can find Monash's Education Policies at:
http://policy.monash.edu.au/policy-bank/academic/education/index.html
Key educational policies include:
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at www.monash.edu.au/students. For Sunway see http://www.monash.edu.my/Student-services, and for South Africa see http://www.monash.ac.za/current/
The Monash University Library provides a range of services and resources that enable you to save time and be more effective in your learning and research. Go to http://www.lib.monash.edu.au or the library tab in my.monash portal for more information. At Sunway, visit the Library and Learning Commons at http://www.lib.monash.edu.my/. At South Africa visit http://www.lib.monash.ac.za/.
Academic support services may be available for students who have a disability or medical condition. Registration with the Disability Liaison Unit is required. Further information is available as follows:
Highly Recommended
Slater, Mel et. al.: Computer Graphics and Virtual Environments: from realism to real-time, Addison Wesley, 2002.
Hearn, Donald and M. Pauline Baker: Computer Graphics with OpenGL (3rd International Edition), Pearson Prentice Hall, 2004
Angel, Edward: OpenGL: A Primer, (2nd Edition) Addison Wesley, 2004.
Supplementary Reading
Van Verth, James M. and Lars M. Bishop: Essential Mathematics for Games and Interactive Applications, A Programmers Guide, Morgan Kaufmann, 2004.
Shreiner, D. et. al.: OpenGL Programming Guide (5th Edition), The Official Guide to Learning OpenGL, Version , Addison Wesley 2006.
Angel, Edward: Interactive Computer Graphics: A top-down approach using OpenGL (Third Edition), Addison Wesley, 2003.
Hill, F.S. Jr.: Computer Graphics Using Open GL (2nd Edition), Prentice-Hall, 2001.