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[an error occurred while processing this directive]This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines.
2 hrs lectures/wk, 2 hrs tutorials/wk
Derrick Martin
Consultation hours: Monday 2pm - 4pm, Tuesday 1pm - 4pm
In-semester assessment: 100%
Assessment Task | Value | Due Date |
---|---|---|
Research and Presentation of findings of a specific Game Engine | 20% | During Lecture time, exact week depending on Game Engine chosen, up till Week 10 |
Case Study (Class Test) | 20% | Week 12, during tutorial class |
Forum Participation | 10% | Weekly task, due before Midnight Sunday each week |
Game Creation (Assignment) | 50% (30% for game, 20% for Journal) | 3pm Monday, Week 15 |
Monash is committed to excellence in education and regularly seeks feedback from students, employers and staff. One of the key formal ways students have to provide feedback is through SETU, Student Evaluation of Teacher and Unit. The University's student evaluation policy requires that every unit is evaluated each year. Students are strongly encouraged to complete the surveys. The feedback is anonymous and provides the Faculty with evidence of aspects that students are satisfied and areas for improvement.
For more information on Monash's educational strategy, and on student evaluations, see:
http://www.monash.edu.au/about/monash-directions/directions.html
http://www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
This is the first year that this unit is being offered.
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp
Week | Activities | Assessment |
---|---|---|
0 | No formal assessment or activities are undertaken in week 0 | |
1 | Introduction to Game development Engines, historical background to game engines | Students will present research findings on a game engine during one lecture, up till Week 10 |
2 | Unity, Game engine research processes | Forum Participation is a weekly task from Week 2 to Week 11 |
3 | Java, Renderware | |
4 | XNA, OGRE | |
5 | SCUMM, Torque | |
6 | CryEngine, Virtools | |
7 | Frostbyte, GameMaker | |
8 | GameStudio, C++ | |
9 | Flash, C# | |
10 | Scaleform, DirectX | |
11 | Unreal, Director | |
12 | Game Engine Overview | Case Study (Class Test) during Week 11 tutorial |
SWOT VAC | No formal assessment is undertaken SWOT VAC. Game Creation (Assignment) due 3pm Monday, Week 15 | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
*Unit Schedule details will be maintained and communicated to you via your MUSO (Blackboard or Moodle) learning system.
Faculty Policy - Unit Assessment Hurdles (http://www.infotech.monash.edu.au/resources/staff/edgov/policies/assessment-examinations/unit-assessment-hurdles.html)
Students will be assessed based on clarity, completeness, presentation skills and research quality.
Clarity and reasoning behind choices, completeness and appropriateness of discussion.
Clarity and appropriateness of feedback.
For the game (group assessment, worth 30%): completeness, originality and technical (programming, design, art, etc) skills shown. If the individual journals reflect a minimum contribution by an individual student towards the group project, the individual marks will be altered to reflect the proportionate contribution by each individual in the group.
For the journal (individual assessment, worth 20%): clarity of discussion, depth, range and appropriateness of discussed elements.
It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education/conduct/plagiarism-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/. Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an online quiz).
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.infotech.monash.edu.au/resources/student/equity/special-consideration.html.
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University's academic standards, and to provide advice on how they might uphold them.
You can find Monash's Education Policies at:
http://policy.monash.edu.au/policy-bank/academic/education/index.html
Key educational policies include:
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at www.monash.edu.au/students. For Sunway see http://www.monash.edu.my/Student-services, and for South Africa see http://www.monash.ac.za/current/
The Monash University Library provides a range of services and resources that enable you to save time and be more effective in your learning and research. Go to http://www.lib.monash.edu.au or the library tab in my.monash portal for more information. At Sunway, visit the Library and Learning Commons at http://www.lib.monash.edu.my/. At South Africa visit http://www.lib.monash.ac.za/.
Academic support services may be available for students who have a disability or medical condition. Registration with the Disability Liaison Unit is required. Further information is available as follows: