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[an error occurred while processing this directive]This unit provides a focus on specialist tools and techniques that are used for developing content-rich interactive multimedia systems using Adobe Flash. This unit will cover fundamental multimedia principles, practical development processes, the integration of mixed-media assets, interactive design and animation for digital media and different technologies for product deployment. Students will create content-rich interactive CD-ROM and Web-based products using industry standard authoring tools and will gain an understanding of the role of digital media within the broader technology environment.
2 hrs lectures/wk, 2 hrs laboratories/wk
Broadly the time required to complete this topic is shown in the following table, but note this is just a rough indication. You may need to spend more time on some activities depending on your background and knowledge.
Attending lectures and reviewing notes (3 hours)
Doing activities in lab classes (2 hours)
Assigned Homework (2 hours)
Major Project Development (4 1/2 hours)
Contact - i.e: e-mail, consultation, etc. (30 minutes)
Total (12 hours)
IMS2402, MMS2402, MMS9402
Cheryl Howard
Consultation hours: By Appointment only
Ruben Hopmans
Consultation hours: By Appointment Only
William Lay
Consultation hours: By Appointment Only
Cheryl Howard
Consultation hours: By Appointment Only
Ruben Hopmans
Consultation hours: By Appointment Only
William Lay
Consultation hours: By Appointment Only
In-semester assessment: 100%
Assessment Task | Value | Due Date |
---|---|---|
Flash Development Project | 70% | By 4pm Friday of required submission week (3, 6, and 12) |
Assigned Homework | 20% | In scheduled Tutorial times |
Game Analysis Report | 10% | By 4pm Friday of Week 9 |
Monash is committed to excellence in education and regularly seeks feedback from students, employers and staff. One of the key formal ways students have to provide feedback is through SETU, Student Evaluation of Teacher and Unit. The University's student evaluation policy requires that every unit is evaluated each year. Students are strongly encouraged to complete the surveys. The feedback is anonymous and provides the Faculty with evidence of aspects that students are satisfied and areas for improvement.
For more information on Monash's educational strategy, and on student evaluations, see:
http://www.monash.edu.au/about/monash-directions/directions.html
http://www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
The lectures are still a "bone of contention" with the students, with attendance being less than ideal. So, in consultation with the other lecturers delivering this unit, the previous version of the lectures have been removed and a new interactive case study approach has been implemented. This approach will allow students to consolidate the concepts covered in the lectures through collaborative discussion so that the practical application of these concepts is easier when working through the tutorial and homework material.
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp
Please check with your lecturer before purchasing any Required Resources. Limited copies of prescribed texts are available for you to borrow in the library, and prescribed software is available in student labs.
All software required for use in this unit can be accessed from allocated campus labs/tutorial rooms.
The software used in this unit consists of:
30 Day Trial/Evaluation versions of the named software can be downloaded for personal use if necessary from the following websites:
Student-priced full versions of the software can also be purchased through:
Text-book
The Foundation Flash CS5 textbook chapters are aligned to each week and provide additional information and exercises to help you improve your skills and understanding of the Flash CS5 authoring environment. It is strongly recommended that you acquire this book, read through it and do the exercises. See the Reading List for other recommended textbooks.
Foundation Flash CS5 for Designers by Tiago Dias and Tom Green, Friends of Ed (2010)
The following textbook provides additional information to help you improve your skills and understanding of the ActionScript programming language. This textbook is only required if you want to develop your Flash programming skills and knowledge base.
ActionScript: Your visual blueprint for creating interactive projects in Flash CS4 Professional by Rob Huddleston, Wiley (2009)
Week | Activities | Assessment |
---|---|---|
0 | No formal assessment or activities are undertaken in week 0 | |
1 | Overview of the Unit Assignment Overview Development Projects | |
2 | Project Decomposition Flash Animation Basics | Assessment Task 2: Demonstrate Homework 01 in scheduled tutorial time |
3 | ActionScript Basics Introducing Variables & Navigation Structures | Assessment Task 1: Submit Project Design Specification Document by 4pm, Friday |
4 | Advanced Animation Techniques using Motion Tools | Assessment Task 2: Demonstrate Homework 02 in scheduled tutorial time |
5 | Using Components, Introducing Conditions, Decisions and Data validation | |
6 | Loops, Arrays, Strings & Randoms, Introducing Pseudo-code | Assessment Task 1: Submit Navigation/GUI Prototype with Splash Animation and Development Strategy Documentation due Friday 4pm |
7 | Text, Fonts & Formatting Loading External files (SWF, text & image) | Assessment Task 2: Demonstrate Homework 03 or 04 in scheduled tutorial time |
8 | Introductory XML, Optimising Flash and debugging | |
9 | Movie Clips States, Collision Detection, Keyboard Input | Assessment Task 3: Submit Game Analysis Report by 4pm Friday |
10 | Using Sound Objects and Video in Flash | Assessment Task 2: Demonstrate Homework 05 or 06 in scheduled tutorial time |
11 | Publishing CSS, for Web and CD Publishing, AIR apps | |
12 | Flash Tricks and Tips Project Wrap-up | Assessment Task 1: Submit completed Project by 4pm, Friday |
SWOT VAC | No formal assessment is undertaken SWOT VAC | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
*Unit Schedule details will be maintained and communicated to you via your MUSO (Blackboard or Moodle) learning system.
Faculty Policy - Unit Assessment Hurdles (http://www.infotech.monash.edu.au/resources/staff/edgov/policies/assessment-examinations/unit-assessment-hurdles.html)
Academic Integrity - Please see the Demystifying Citing and Referencing tutorial at http://lib.monash.edu/tutorials/citing/
The practical project will be developed in the Flash CS5.5 authoring environment using techniques covered during the semester. The practical project will be worth 70% of the final grade. The marks for the project will be assigned as follows:
Project Design (30)
17 marks Project Design Specification Document submitted in Week 3.The criteria for this component will include:
10 marks Navigation/Graphic Prototype and Development Strategy Documentation submitted in Week 6. The criteria for this component will include:
3 marks Splash Animation submitted in Week 6 with Prototype
Project Implementation (40)
30 marks Successful integration of the 3 project enhancements in the final project (3 enhancements x 10 marks each) submitted in Week 12.
10 marks A functional project (developed to at least an Alpha standard) submitted in Week 12. The criteria for this component will include:
The seven assigned Homework tasks worth 20% of the total marks. These tasks (1x2 and 6x3 marks) include extension work based on the skills and techniques learned in the tutorials and a challenge task that requires more advanced thinking (Note: there is no challenge set in the last homework task). Completing the main task successfully is worth 2 marks with the additional mark being awarded for successfully implementing the challenge task.
The game must be selected from the website provided. The report is worth 10% of the total marks, using the following marking criteria:
It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education/conduct/plagiarism-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/. Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an online quiz).
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.infotech.monash.edu.au/resources/student/equity/special-consideration.html.
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University's academic standards, and to provide advice on how they might uphold them.
You can find Monash's Education Policies at:
http://policy.monash.edu.au/policy-bank/academic/education/index.html
Key educational policies include:
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at www.monash.edu.au/students. For Sunway see http://www.monash.edu.my/Student-services, and for South Africa see http://www.monash.ac.za/current/
The Monash University Library provides a range of services and resources that enable you to save time and be more effective in your learning and research. Go to http://www.lib.monash.edu.au or the library tab in my.monash portal for more information. At Sunway, visit the Library and Learning Commons at http://www.lib.monash.edu.my/. At South Africa visit http://www.lib.monash.ac.za/.
Academic support services may be available for students who have a disability or medical condition. Registration with the Disability Liaison Unit is required. Further information is available as follows: