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[an error occurred while processing this directive]This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines.
2 hrs lectures/wk, 2 hrs tutorials/wk
You are expected to spend 12 hours per week on various activities including reading, communication with other students and unit lecturers, and preparation for learning tasks and formal assessments.
Derrick Martin
Consultation hours: Monday 10am - 12pm, Tuesday 10am - 12pm
Jason Haasz
Week | Activities | Assessment |
---|---|---|
0 | No formal assessment or activities are undertaken in week 0 | |
1 | Introduction to Game development Engines, historical background to game engines | |
2 | Unity, Game engine research processes | Forum and Lecture Participation weekly, due before midnight each Wednesday, from Week 2 to Week 11 |
3 | 3DGame Studio, Gamebryo, NeoAxis | Research and Presentation of Findings of a Specific Game Engine Depending on schedule, due during one lecture, from Week 3 to Week 11 |
4 | Crystal Space, FMOD, OGRE | |
5 | Box2D, Leadwerks, Torque | |
6 | CryEngine, Newton, Shiva | |
7 | Game Maker, PyGame, Unreal | |
8 | Abyssal Engine, Irrlicht, PhyreEngine | |
9 | Esenthel Engine, IwGame Engine, Panda3D | |
10 | C4 Engine, JMonkeyEngine, Visual3D Game Engine | |
11 | JigLibX, Game Engine Overview | |
12 | Class Test (Case Study) | Class Test (Case Study) Week 12 during lecture |
SWOT VAC | No formal assessment is undertaken in SWOT VAC. Assignment (Game Creation) due 3pm Monday, Week 15 | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
*Unit Schedule details will be maintained and communicated to you via your learning system.
In-semester assessment: 100%
Assessment Task | Value | Due Date |
---|---|---|
Research and Presentation of Findings of a Specific Game Engine | 20% | Depending on schedule, due during one lecture, from Week 3 to Week 11 |
Class Test (Case Study) | 20% | Week 12 during lecture |
Lecture and Forum Participation | 15% | Weekly, due before midnight each Wednesday, from Week 2 to Week 11 |
Assignment (Game Creation) | 45% (30% for game, 15% for Journal) | 3pm Monday, Week 15 |
Faculty Policy - Unit Assessment Hurdles (http://www.infotech.monash.edu.au/resources/staff/edgov/policies/assessment-examinations/unit-assessment-hurdles.html)
Academic Integrity - Please see the Demystifying Citing and Referencing tutorial at http://lib.monash.edu/tutorials/citing/
Students will be assessed based on clarity, completeness, presentation skills, research quality and answering questions posed by peers during the presentation and in the Moodle forums.
Clarity and reasoning behind choices, completeness and appropriateness of discussion.
Clarity and appropriateness of feedback.
For the game (group assessment, worth 30%): completeness, originality and technical (programming, design, art, etc) skills shown. If the individual journals reflect a minimum contribution by an individual student towards the group project, the individual marks will be altered to reflect the proportionate contribution by each individual in the group.
For the journal (individual assessment, worth 15%): clarity of discussion, depth, range and appropriateness of discussed elements.
Monash Library Unit Reading List
http://readinglists.lib.monash.edu/index.html
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.infotech.monash.edu.au/resources/student/equity/special-consideration.html.
It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education/conduct/plagiarism-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/. Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an online quiz).
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University’s academic standards, and to provide advice on how they might uphold them. You can find Monash’s Education Policies at: www.policy.monash.edu.au/policy-bank/academic/education/index.html
Key educational policies include:
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at http://www.monash.edu.au/students. For Sunway see http://www.monash.edu.my/Student-services, and for South Africa see http://www.monash.ac.za/current/.
The Monash University Library provides a range of services, resources and programs that enable you to save time and be more effective in your learning and research. Go to www.lib.monash.edu.au or the library tab in my.monash portal for more information. At Sunway, visit the Library and Learning Commons at http://www.lib.monash.edu.my/. At South Africa visit http://www.lib.monash.ac.za/.
For more information on Monash’s educational strategy, see:
www.monash.edu.au/about/monash-directions and on student evaluations, see: www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
This is the first year that this unit is being offered.
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp