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[an error occurred while processing this directive]This unit provides a focus on specialist tools and techniques that are used for developing content-rich interactive multimedia systems using Adobe Flash. This unit will cover fundamental multimedia principles and best practice theory, the application of practical development processes, the integration of mixed-media assets, interactive design and ActionScript programming for digital media and different technologies for product deployment. Students will create content-rich interactive applications and/or web-based products using an industry standard authoring tool, Adobe Flash, and will gain an understanding of the role of digital media within the broader technology environment.
3 hrs lab/week, 1 hr seminar/week
Students will be expected to spend a total of 12 hours per week during semester on this unit.
This will include:
Lab: 3 hours per week
Seminar: 1 hour per week
and up to an additional 8 hours in some weeks for completing lab and project work, private study and revision.
Cheryl Howard
Consultation hours: By Appointment only
Gregory Gregoriou
Consultation hours: By Appointment only
Sylvester Orimaye Olubolu
Consultation hours: By Appointment only
Cheryl Howard
Consultation hours: By Appointment only
William Lay
Consultation hours: By Appointment only
Matthew Kairys
Consultation hours: By Appointment only
Gregory Gregoriou
Consultation hours: By Appointment only
Sylvester Orimaye Olubolu
Consultation hours: By Appointment only
Week | Activities | Assessment |
---|---|---|
0 | No formal assessment or activities are undertaken in week 0 | |
1 | Overview of the unit Assignment overview Development projects | |
2 | Using Flash Symbols and Flash Animation Basics | |
3 | Project Decomposition, Navigation Structures, Classes and Pseudo-code | |
4 | Programming Basics, the document class, using the API doc and debugging | Design Specifications Document |
5 | Custom Events, Broadcast Messaging, Tracking User Interactions | |
6 | Loops, strings, arrays, data objects, loading text/XML data | |
7 | Building Dynamic Interfaces, Keyboard Interactions and Timers | |
8 | Movie Clips States, Scripted Animation and Collision Detection, Advanced Custom Events | Splash Animation, GUI & Navigation Prototype, Class Diagrams |
9 | Using Components, Data Objects and Saving Data | |
10 | Loading External Files (SWF) and Project Construction Techniques | |
11 | Using Sound Objects and Video in Flash | |
12 | Flash tricks and tips Project wrap-up Exam Preparation | Completed Final Project |
SWOT VAC | No formal assessment is undertaken in SWOT VAC | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
*Unit Schedule details will be maintained and communicated to you via your learning system.
Examination (3 hours): 40%; In-semester assessment: 60%
Assessment Task | Value | Due Date |
---|---|---|
Flash Development Project | 60% | By 4pm Friday of the specified weeks 4, 8 and 12 |
Examination 1 | 40% | To be advised |
Faculty Policy - Unit Assessment Hurdles (http://www.infotech.monash.edu.au/resources/staff/edgov/policies/assessment-examinations/unit-assessment-hurdles.html)
Academic Integrity - Please see the Demystifying Citing and Referencing tutorial at http://lib.monash.edu/tutorials/citing/
Students are expected to participate in and contribute to the discussion and activities conducted in at least 80% of the weekly seminars. These activities are designed to help you understand the various aspects covered in the unit and will help you successfully complete your assignment tasks.
The practical game project will be developed in the Flash CS5+ authoring environment and worth 60% of the final grade. The marks for the assigned game development project are as follows:
Project Design (25)
10 marks Interface Design Specification Document submitted in Week 4.The criteria for this component will include:
15 marks Navigation/Graphic Prototype with Splash Animation and Development Strategy Documentation submitted in Week 8. The criteria for this component will include:
Project Implementation (35)
5 marks Successful completition of in-class project related tasks to be demonstrated during Weeks 4-8 in scheduled labs
25 marks Successful integration of selected scenario enhancements submitted in Weeks 12.The criteria for this component will include:
5 marks Successful integration of all the scenarios accessed from a menu-driven Flash movie submitted in Week 12. The criteria for this component will include:
Monash Library Unit Reading List
http://readinglists.lib.monash.edu/index.html
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.monash.edu.au/exams/special-consideration.html
It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education/conduct/plagiarism-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/. Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an online quiz). Please note that it is your responsibility to retain copies of your assessments.
If Electronic Submission has been approved for your unit, please submit your work via the learning system for this unit, which you can access via links in the my.monash portal.
Please check with your lecturer before purchasing any Required Resources. Limited copies of prescribed texts are available for you to borrow in the library, and prescribed software is available in student labs.
The software used in this unit consists of:
30 Day Trial/Evaluation versions of the named software can be downloaded for personal use if necessary from the following websites:
Student-priced full versions of the software can also be purchased through:
ActionScript: Your visual blueprint for creating interactive projects in Flash CS4 Professional by Rob Huddleston, Wiley (2009)
Visual learners can get up and running quickly on ActionScript programming skills for Flash CS4+. If you're a programmer who learns best when you see how something is done, this book will have you up and running with ActionScript in no time. Step-by-step, two-page lessons show you the core programming foundations you must master to create rich application and Internet content using the preferred language for working with Flash. The visual approach breaks big topics into bite-sized modules, with high-resolution screen shots to illustrate each task.
Foundation Flash CS5 for Designers by Tom Green and Tiago Dias, Friends of Ed (2010)
This text focuses on the use of the Flash tools and design techniques that can be applied to them. The exercises provide a wide range of interesting tricks, tips and techniques – more than can be covered by this unit, without getting hindered by the technical aspects of Flash’s authoring environment. Working through the exercises of one chapter each week will significantly increase your animation and design skills, and provide you with a solid foundation for the integration of assets with ActionScript 3.0.
Files for the exercises can be downloaded from: http://www.friendsofed.com/download.html?isbn=1430229942
Flash CS5.5 The Missing Manual available from http://fbooks.ueuo.com/digital-media/flash-cs5-5-the-missing-manual/
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University’s academic standards, and to provide advice on how they might uphold them. You can find Monash’s Education Policies at: www.policy.monash.edu.au/policy-bank/academic/education/index.html
Key educational policies include:
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at http://www.monash.edu.au/students. For Sunway see http://www.monash.edu.my/Student-services, and for South Africa see http://www.monash.ac.za/current/.
The Monash University Library provides a range of services, resources and programs that enable you to save time and be more effective in your learning and research. Go to www.lib.monash.edu.au or the library tab in my.monash portal for more information. At Sunway, visit the Library and Learning Commons at http://www.lib.monash.edu.my/. At South Africa visit http://www.lib.monash.ac.za/.
For more information on Monash’s educational strategy, see:
www.monash.edu.au/about/monash-directions and on student evaluations, see: www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
The most common theme in previous student feedback indicated that many enjoyed the assessment tasks - particularly being able to select a project to develop and given the creative freedom to explore the features of Flash. The unit focuses on using practical activities both in the lecture and in the tutorials to help students understand complex programming principles and practices before working them into their assignments.
Student feedback has also informed improvements to this unit including ensuring a better balance between the design and development aspects of producing a complete interactive/multimedia application. The assignments have been redesigned in order to be better aligned with the concepts taught.
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp