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[an error occurred while processing this directive]This unit will further develop object-oriented programming skills with the C++ language, and place them into the Games Programming context. Fundamental games programming design principles will be covered, including formal game structures and the game program loop. A number of specific games programming techniques with C++ will be also covered. These include the use of DirectX, games physics, and advanced 3D rendering, expressing these concepts through game creation using C++ and Microsoft Windows DirectX. This provides a strong grounding for further study in this area, especially related to games engine development and artificial intelligence.
2 hrs lectures/wk, 2 hrs laboratories/wk
For on-campus students, the weekly workload commitments are:
MMS2804
Elliott Wilson
Consultation hours: Will be made available on the unit website
Elliott Wilson
Consultation hours: Will be made available on the unit website
Week | Activities | Assessment |
---|---|---|
0 | No formal assessment or activities are undertaken in week 0 | |
1 | Introduction to the unit, an introduction to win32 programming, setting up window, com, messages, message proc | |
2 | Maths for games development | |
3 | Rendering basics, triangles, lines, textures, x.models loading, lighting, light types, shading, direct 3d surfaces, back buffer, time step | |
4 | The rendering pipeline, 2d sprites and text, camera setup, direct input | |
5 | Templates/Generic Programming, Design Paradigms useful in gaming (Entity management, Scene management, State Machines, Message System, Singletons etc) | Assignment 1: Simple Game Implementation |
6 | Basic Collision Detection, entity movement and interaction, area triggers | |
7 | XAudio2 | |
8 | Particle Systems | |
9 | Bringing it all together / case study | Assignment 2a: Major Game Project |
10 | The Rendering Pipeline 2: Shaders and HLSL | |
11 | Lua Scripting Basics: how to and why it can be useful | |
12 | Revision | Assignment 2b: Major Game Project Extension and Extra Functionality |
SWOT VAC | No formal assessment is undertaken in SWOT VAC | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
*Unit Schedule details will be maintained and communicated to you via your learning system.
Examination (3 hours): 50%; In-semester assessment: 50%
Assessment Task | Value | Due Date |
---|---|---|
Assignment 1: Simple Game Implementation | 15% | 30 August 2013 |
Assignment 2a: Major Game Project | 20% | 27 September 2013 |
Assignment 2b: Major Game Project Extension and Extra Functionality | 15% | 25 October 2013 |
Examination 1 | 50% | To be advised |
Faculty Policy - Unit Assessment Hurdles (http://www.infotech.monash.edu.au/resources/staff/edgov/policies/assessment-examinations/unit-assessment-hurdles.html)
Academic Integrity - Please see the Demystifying Citing and Referencing tutorial at http://lib.monash.edu/tutorials/citing/
Explicit assessment criteria will be provided in the assignment brief, however students will be assessed on the following broad criteria:
Explicit assessment criteria will be provided in the assignment brief, however students will be assessed on the following broad criteria:
Explicit assessment criteria will be provided in the assignment brief, however students will be assessed on the following broad criteria:
Monash Library Unit Reading List
http://readinglists.lib.monash.edu/index.html
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.monash.edu.au/exams/special-consideration.html
Students may not resubmit assignments after the due date has passed.
It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education/conduct/plagiarism-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/. Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an online quiz). Please note that it is your responsibility to retain copies of your assessments.
If Electronic Submission has been approved for your unit, please submit your work via the learning system for this unit, which you can access via links in the my.monash portal.
This unit will require the use of a personal computer and a suitable IDE for Windows C++ and DirectX development. Visual Studio for Windows will be used in the laboratory environment.
Copies of the Windows operating system and Visual Studio 2010 may be obtained free of charge from http://msdnaa.monash.edu.au/fit.
The latest DirectX SDK may be obtained from the Microsoft website.
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University’s academic standards, and to provide advice on how they might uphold them. You can find Monash’s Education Policies at: www.policy.monash.edu.au/policy-bank/academic/education/index.html
Key educational policies include:
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at http://www.monash.edu.au/students. For Sunway see http://www.monash.edu.my/Student-services, and for South Africa see http://www.monash.ac.za/current/.
The Monash University Library provides a range of services, resources and programs that enable you to save time and be more effective in your learning and research. Go to www.lib.monash.edu.au or the library tab in my.monash portal for more information. At Sunway, visit the Library and Learning Commons at http://www.lib.monash.edu.my/. At South Africa visit http://www.lib.monash.ac.za/.
For more information on Monash’s educational strategy, see:
www.monash.edu.au/about/monash-directions and on student evaluations, see: www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
Previous feedback for this unit has highlighted strengths in its fundamental importance to the BITS (Games) major, its challenging nature, and its real world application. Several improvements were suggested from the last offering, mostly related to the nature of the lectures and that the unit may benefit from longer laboratory classes. To address this, rather than simply extend the time spent in laboratories, lectures will place more focus on demoing code examples and engaing students through code creation and participation.
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp