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[an error occurred while processing this directive]This unit provides a focus on specialist tools and techniques that are used for developing content-rich interactive multimedia systems using Adobe Flash. This unit will cover fundamental multimedia principles, practical development processes, the integration of mixed-media assets, interactive design and animation for digital media and different technologies for product deployment. Students will create content-rich interactive CD-ROM and Web-based products using industry standard authoring tools and will gain an understanding of the role of digital media within the broader technology environment.
1 hr lectures/wk, 3 hrs laboratories/wk
Broadly the time required to complete this topic is shown in the following table, but note this is just a rough indication. You may need to spend more time on some activities depending on your background and knowledge. In addition, you need to spend extra time on assignments and review.
Attending lectures and reviewing notes (2 hours)
Doing activities in lab classes (3 hours)
Major Project Development (6 hours)
Contact - i.e: e-mail, consultation, etc. (30-60 minutes)
Total (12 hours)
IMS2402, MMS2402, MMS9402
Cheryl Howard
Consultation hours: By Appointment Only
Ruben Hopmans
Consultation hours: By Appointment Only
William Lay
Consultation hours: By Appointment Only
Matthew Kairys
Consultation hours: By Appointment Only
Week | Activities | Assessment |
---|---|---|
0 | No formal assessment or activities are undertaken in week 0 | |
1 | Overview of the Unit Assignment Overview Development Projects | |
2 | Basic Flash Animation Techniques | |
3 | Project Decomposition, Navigation Structures, Development Strategy Tools | Design Specifications Document |
4 | Introducing ActionScript 3.0 and Programming Basics | |
5 | Custom Events, Broadcast Messaging, Tracking User Interactions | |
6 | Building Dynamic Interfaces, Introducing Timers | Splash Animation, GUI & Navigation Prototype |
7 | Strings, Arrays, Input and Data Validation | |
8 | Loading External files (TXT & XML), Scripted Animation, Utility Functions | |
9 | Using Components, Data Objects and Saving Data | Game Evaluation Report |
10 | Loading External Files (SWF) and Project Construction Techniques | |
11 | Using Sound Objects and Video in Flash | |
12 | Flash Tricks and Tips Project Wrap-up | |
SWOT VAC | No formal assessment is undertaken in SWOT VAC. Completed Final Project due Week 14 | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
*Unit Schedule details will be maintained and communicated to you via your learning system.
In-semester assessment: 100%
Assessment Task | Value | Due Date |
---|---|---|
Flash Development Project | 85% | By 4pm Friday of required submission week (3, 6, and 14) |
Game Analysis Report | 15% | By 4pm Friday of Week 9 |
Faculty Policy - Unit Assessment Hurdles (http://www.infotech.monash.edu.au/resources/staff/edgov/policies/assessment-examinations/unit-assessment-hurdles.html)
Academic Integrity - Please see the Demystifying Citing and Referencing tutorial at http://lib.monash.edu/tutorials/citing/
The practical project will be developed in the Flash CS5+ authoring environment using techniques covered during the semester. The practical project will be worth 85% of the final grade. The marks for the project will be assigned as follows:
Project Design (40)
15 marks Project Design Specification Document submitted in Week 3. The criteria for this component will include:
25 marks Splash Animation / Navigation / GUI Prototype and an Interactivity and Response Checklist Document submitted in Week 6. The criteria for this component will include:
Project Implementation (45)
10 marks Successful completition of in-class project related tasks to be demonstrated during Weeks 4-8 in scheduled labs.
25 marks Successful integration of selected scenario enhancements submitted in Week 14. The criteria for this component will include:
10 marks Successful integration of all the scenarios into a single Flash movie submitted in Week 14. The criteria for this component will include:
The game must be selected from the website provided. The report is worth 15% of the total marks, using the following marking criteria:
Monash Library Unit Reading List
http://readinglists.lib.monash.edu/index.html
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.monash.edu.au/exams/special-consideration.html
It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education/conduct/plagiarism-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/. Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an online quiz). Please note that it is your responsibility to retain copies of your assessments.
If Electronic Submission has been approved for your unit, please submit your work via the learning system for this unit, which you can access via links in the my.monash portal.
Please check with your lecturer before purchasing any Required Resources. Limited copies of prescribed texts are available for you to borrow in the library, and prescribed software is available in student labs.
All software required for use in this unit can be accessed from allocated campus labs/tutorial rooms.
The software used in this unit consists of:
30 Day Trial/Evaluation versions of the named software can be downloaded for personal use if necessary from the following websites:
Student-priced full versions of the software can also be purchased through:
Text-book
The Foundation Flash CS5 textbook chapters are aligned to each week and provide additional information and exercises to help you improve your skills and understanding of the Flash CS5 authoring environment. It is strongly recommended that you acquire this book, read through it and do the exercises. See the Reading List for other recommended textbooks.
Foundation Flash CS5 for Designers by Tiago Dias and Tom Green, Friends of Ed (2010)
The following textbook provides additional information to help you improve your skills and understanding of the ActionScript programming language. This textbook is only required if you want to develop your Flash programming skills and knowledge base.
ActionScript: Your visual blueprint for creating interactive projects in Flash CS4 Professional by Rob Huddleston, Wiley (2009)
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University’s academic standards, and to provide advice on how they might uphold them. You can find Monash’s Education Policies at: www.policy.monash.edu.au/policy-bank/academic/education/index.html
Key educational policies include:
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at http://www.monash.edu.au/students. For Sunway see http://www.monash.edu.my/Student-services, and for South Africa see http://www.monash.ac.za/current/.
The Monash University Library provides a range of services, resources and programs that enable you to save time and be more effective in your learning and research. Go to www.lib.monash.edu.au or the library tab in my.monash portal for more information. At Sunway, visit the Library and Learning Commons at http://www.lib.monash.edu.my/. At South Africa visit http://www.lib.monash.ac.za/.
For more information on Monash’s educational strategy, see:
www.monash.edu.au/about/monash-directions and on student evaluations, see: www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
The lectures are still a "bone of contention" with the students, with attendance being less than ideal. So, in consultation with the other lecturers delivering this unit, the previous version of the lectures have been removed and a new interactive approach has been implemented. This approach allows students to consolidate the concepts covered in the labs through collaborative discussion of practical and real-world examples, so that the application of these concepts is easier when working through the practical and project-related material.
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp