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[an error occurred while processing this directive]This unit will introduce students to the underlying principles of computer graphics in games. Relevant mathematics will be covered, with focus on vectors and matrices. This theory will be placed into the games context and put into practice in a game engine environment. This will provide a foundation for the manipulation of graphics and content in future games programming classes and development.
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):
Derrick Martin
Consultation hours: Wednesday 10-2
Anuja Dharmaratne
Consultation hours: Provided in Week 1
Joshua Olsen
Consultation hours: Provided in Week 1
Jason Haasz
Consultation hours: Provided in Week 1
Monash is committed to excellence in education and regularly seeks feedback from students, employers and staff. One of the key formal ways students have to provide feedback is through the Student Evaluation of Teaching and Units (SETU) survey. The University’s student evaluation policy requires that every unit is evaluated each year. Students are strongly encouraged to complete the surveys. The feedback is anonymous and provides the Faculty with evidence of aspects that students are satisfied and areas for improvement.
For more information on Monash’s educational strategy, see:
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Previous feedback has highlighted that one of the main strengths of the unit is that it is a good blend of theoretical concept and also coding examples. This will be continued and improved through more examples this semester. Students have also indicated that the portfolio nature of the assessment items, as well as the semester test all worked well. As a consequence the nature of assessment will remain the same.
Students feedback also informed some improvements to the unit. More feedback was requested before the end of semester, which will be provided through detailed feedback on two assignments as well as the unit test.
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp
Week | Activities | Assessment |
---|---|---|
0 | No formal assessment or activities are undertaken in week 0 | |
1 | Unit Overview,the Cartesian Coordinate System and Multiple Coordinate Spaces (Ch. 1,3) | |
2 | An Intro to Vectors and Vector Operations (Ch. 2) | |
3 | Vectors in Practice | |
4 | An Introduction to Matrices (Ch. 4) | Lab Portfolio Submission 1 (Vectors) due Friday, 22nd August 2014, 12pm |
5 | Matrices and Linear Transformations (Ch. 5) | |
6 | Further Operations on Matrices (Ch. 6) | |
7 | Orientation and Angular Displacement (Ch. 8) | Lab Portfolio Submission 2 (Matrices) due Friday, 12th September 2014, 12pm |
8 | Unit Test - Vectors and Matrices | Unit Test (covering Weeks 1-6) During lecture time |
9 | Transformations in Practice | |
10 | Movement and Collisions (Ch. 9 & Appendix A) | |
11 | Cameras and Case Study (Ch. 10) | |
12 | Revision | Lab Portfolio Submission 3 (Game Math) and Code Portfolio due Friday 24th October, 2014, 12pm |
SWOT VAC | No formal assessment is undertaken in SWOT VAC | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
*Unit Schedule details will be maintained and communicated to you via your learning system.
Examination (3 hours): 60%; In-semester assessment: 40%
Assessment Task | Value | Due Date |
---|---|---|
Lab Portfolio Submission 1 | 5% | Friday 22nd August 2014, 12pm |
Lab Portfolio Submission 2 | 10% | Friday 12th September 2014, 12pm |
Lab Portfolio Submission 3 (inc. Code Portfolio) | 15% | Friday 24th October 2014, 12pm |
Unit Test | 10% | During lecture time (Week 8) |
Examination 1 | 60% | To be advised |
Faculty Policy - Unit Assessment Hurdles (http://intranet.monash.edu.au/infotech/resources/staff/edgov/policies/assessment-examinations/assessment-hurdles.html)
Academic Integrity - Please see resources and tutorials at http://www.monash.edu/library/skills/resources/tutorials/academic-integrity/
Specific criteria for assessment will be provided on the unit website. However the portfolio work will be judged on the following broad critera:
Late assignments will incur a 5% penalty per late day (including weekends), and may be submitted up to a maximum of 7 days late. After this time submissions will not be accepted without prior arrangement with the unit leader.
Specific criteria for assessment will be provided on the unit website. However the portfolio work will be judged on the following broad critera:
Late assignments will incur a 5% penalty per late day (including weekends), and may be submitted up to a maximum of 7 days late. After this time submissions will not be accepted without prior arrangement with the unit leader.
Specific criteria for assessment will be provided on the unit website. Feedback will be provided on your progress to facilitate for improvements for your exam preparation. However the portfolio work will be judged on the following broad critera:
Late assignments will incur a 5% penalty per late day (including weekends), and may be submitted up to a maximum of 7 days late. After this time submissions will not be accepted without prior arrangement with the unit leader.
Specific detail will be provided on the unit website. Feedback will be provided on your progress to facilitate for improvements for your exam preparation.
The test will be conducted in class. Students will not be permitted to sit the test at another time without formal Special Consideration forms submitted and approved by the chief examiner.
Monash Library Unit Reading List (if applicable to the unit)
http://readinglists.lib.monash.edu/index.html
Faculty of Information Technology Style Guide
Examination/other end-of-semester assessment feedback may take the form of feedback classes, provision of sample answers or other group feedback after official results have been published. Please check with your lecturer on the feedback provided and take advantage of this prior to requesting individual consultations with staff. If your unit has an examination, you may request to view your examination script booklet, see http://intranet.monash.edu.au/infotech/resources/students/procedures/request-to-view-exam-scripts.html
Types of feedback you can expect to receive in this unit are:
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.monash.edu.au/exams/special-consideration.html
Students may not resubmit assignments after the due date has passed.
It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education/conduct/student-academic-integrity-managing-plagiarism-collusion-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/. Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an online quiz). Please note that it is your responsibility to retain copies of your assessments.
If Electronic Submission has been approved for your unit, please submit your work via the learning system for this unit, which you can access via links in the my.monash portal.
Limited copies of prescribed texts are available for you to borrow in the library.
Dunn and Parberry. (2011). 3D Math Primer for Graphics and Game Development. (2nd Edition) Wordware.
Student will be expected to check Moodle regularly for announcements and information.
While the text listed is not mandatory and required resources will be made available on the unit website, this text will prove a valuable resource for your study. The text will be available in print form through the Caulfield Bookshop, and is also available at a reduced price in digital form through Amazon.com, and an online version is available through the Monash University library.
The Unity development environments will be used in the laboratory classes to place the theoretical game math principles we cover into their appropriate practical context. While it is not essential that students have this development tool, it can help in unit revision. Unity is available free of charge via http://unity3d.com/unity/download
Please refer to the unit website for more information regarding the final examination.
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University’s academic standards, and to provide advice on how they might uphold them. You can find Monash’s Education Policies at: www.policy.monash.edu.au/policy-bank/academic/education/index.html
Key educational policies include:
Important student resources including Faculty policies are located at http://intranet.monash.edu.au/infotech/resources/students/
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The Monash University Library provides a range of services, resources and programs that enable you to save time and be more effective in your learning and research. Go to www.lib.monash.edu.au or the library tab in my.monash portal for more information. At Malaysia, visit the Library and Learning Commons at http://www.lib.monash.edu.my/. At South Africa visit http://www.lib.monash.ac.za/.