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[an error occurred while processing this directive]This unit will further develop object-oriented programming skills with the C++ language, and place them into the Games Programming context. Fundamental games programming design principles will be covered, including formal game structures and the game program loop. A number of specific games programming techniques with C++ will be also covered. These include the use of DirectX, games physics, and advanced 3D rendering, expressing these concepts through game creation using C++ and Microsoft Windows DirectX. This provides a strong grounding for further study in this area, especially related to games engine development and artificial intelligence.
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):
MMS2804
Elliott Wilson
Consultation hours: Will be made available on the unit website
Elliott Wilson
Consultation hours: Will be made available on the unit website
Jason Haasz
Consultation hours: Will be made available on the unit website
Monash is committed to excellence in education and regularly seeks feedback from students, employers and staff. One of the key formal ways students have to provide feedback is through the Student Evaluation of Teaching and Units (SETU) survey. The University’s student evaluation policy requires that every unit is evaluated each year. Students are strongly encouraged to complete the surveys. The feedback is anonymous and provides the Faculty with evidence of aspects that students are satisfied and areas for improvement.
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Previous feedback for this unit has highlighted strengths in its fundamental importance to the BITS (Games) major, its challenging nature, and its real world application. Several improvements were suggested from the last offering, mostly related to the nature of the lectures and that the unit may benefit from longer laboratory classes. To address this, rather than simply extend the time spent in laboratories, lectures will place more focus on demoing code examples and engaing students through code creation and participation.
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp
Week | Activities | Assessment |
---|---|---|
0 | No formal assessment or activities are undertaken in week 0 | |
1 | Introduction to the unit, an introduction to win32 programming, setting up window, com, messages, message proc | |
2 | Maths for games development | |
3 | Rendering basics, triangles, lines, textures, x.models loading, lighting, light types, shading, direct 3d surfaces, back buffer, time step | |
4 | The rendering pipeline, 2d sprites and text, camera setup, direct input | |
5 | Templates/Generic Programming, Design Paradigms useful in gaming (Entity management, Scene management, State Machines, Message System, Singletons etc) | Assignment 1 due 29 August 2014 |
6 | Basic Collision Detection, entity movement and interaction, area triggers | |
7 | XAudio2 | |
8 | The Rendering Pipeline 2: Shaders and HLSL | |
9 | Particle Systems | Assignment 2a due 26 September 2014 |
10 | Bringing it all together / case study | |
11 | Lua Scripting Basics: how to and why it can be useful | |
12 | Revision | Assignment 2b due 24 October 2014 |
SWOT VAC | No formal assessment is undertaken in SWOT VAC | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
*Unit Schedule details will be maintained and communicated to you via your learning system.
Examination (3 hours): 50%; In-semester assessment: 50%
Assessment Task | Value | Due Date |
---|---|---|
Assignment 1: Simple Game Implementation | 15% | 29 August 2014 |
Assignment 2a: Major Game Project | 20% | 26 September 2014 |
Assignment 2b: Major Game Project Extension and Extra Functionality | 15% | 24 October 2014 |
Examination 1 | 50% | To be advised |
Faculty Policy - Unit Assessment Hurdles (http://intranet.monash.edu.au/infotech/resources/staff/edgov/policies/assessment-examinations/assessment-hurdles.html)
Academic Integrity - Please see resources and tutorials at http://www.monash.edu/library/skills/resources/tutorials/academic-integrity/
Explicit assessment criteria will be provided in the assignment brief, however students will be assessed on the following broad criteria:
Explicit assessment criteria will be provided in the assignment brief, however students will be assessed on the following broad criteria:
Explicit assessment criteria will be provided in the assignment brief, however students will be assessed on the following broad criteria:
Monash Library Unit Reading List (if applicable to the unit)
http://readinglists.lib.monash.edu/index.html
Faculty of Information Technology Style Guide
Examination/other end-of-semester assessment feedback may take the form of feedback classes, provision of sample answers or other group feedback after official results have been published. Please check with your lecturer on the feedback provided and take advantage of this prior to requesting individual consultations with staff. If your unit has an examination, you may request to view your examination script booklet, see http://intranet.monash.edu.au/infotech/resources/students/procedures/request-to-view-exam-scripts.html
Types of feedback you can expect to receive in this unit are:
Submission must be made by the due date otherwise penalties will be enforced.
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Students may not resubmit assignments after the due date has passed.
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Please check with your lecturer before purchasing any Required Resources. Limited copies of prescribed texts are available for you to borrow in the library, and prescribed software is available in student labs.
This unit will require the use of a personal computer and a suitable IDE for Windows C++ and DirectX development. Visual Studio for Windows will be used in the laboratory environment.
Copies of the Windows operating system and Visual Studio 2010 may be obtained free of charge from http://msdnaa.monash.edu.au/fit.
The latest DirectX SDK may be obtained from the Microsoft website.
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