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[an error occurred while processing this directive] This unit provides a foundation in the theoretical and practical principles of game design and game narrative structures in the games development process. Utilising the principles taught in this unit, students will be given the opportunity to consider innovative games design applications together with a narrative structure and implement the consequences of their decisions as working game prototypes.
The combination of theory and practice in this unit is geared to equip students with analytical skills to assess the future capabilities of the computer game industry both commercially and for wider research purposes. The unit provides knowledge and skills which students can apply within their game development projects in the third year studio project/s (FIT3039 and FIT3040) and across all subsequent units.
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):
See also Unit timetable information
FIT2048
Completion of 24 points of FIT units
Tom Chandler
Consultation hours: Wednesday 11am - 3pm
Mr. Jason Haasz
Rick Laird
Consultation hours: To be advised
Monash is committed to excellence in education and regularly seeks feedback from students, employers and staff. One of the key formal ways students have to provide feedback is through the Student Evaluation of Teaching and Units (SETU) survey. The University’s student evaluation policy requires that every unit is evaluated each year. Students are strongly encouraged to complete the surveys. The feedback is anonymous and provides the Faculty with evidence of aspects that students are satisfied and areas for improvement.
For more information on Monash’s educational strategy, see:
www.monash.edu.au/about/monash-directions/ and on student evaluations, see: www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
Based on student evaluation and feedback, the previous technical aspects of this subject (as evaluated through group submission of a level created in the Unreal Engine) have been realigned to focus on the key theoretical and design considerations behind game creation, narrative design and the evaluation and critical review of these core learning outcomes.
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp
Week | Activities | Assessment |
---|---|---|
0 | No formal assessment or activities are undertaken in week 0 | |
1 | Introduction to Game Design and Narrative | |
2 | Game Backstories and 'Worldbuilding' | Assignment 1 Concept (5%) |
3 | Game Narrative: Myths, Legends and Archetypes | Game Design Study 1 (2%) |
4 | Game Settings, Genre and Concept Art | Assignment 1 Presentation/Submission (10%) |
5 | Game Character Design | Game Design Study 2 (2%) |
6 | Interactivity and Immersion | |
7 | Online Games and Level Design | Assignment 2 Presentation/Submission (10%) |
8 | Gameplay and Ludology | Game Design Study 3 (2%) |
9 | The Ethics of Gaming | Game Design Study 4 (2%) |
10 | Cinema, Games and Physics | Game Design Study 5 (2%) |
11 | Game AI and Mod Development | Assignment 3 Presentation (5%) |
12 | Exam Revision | Assignment 3 Submission (20%) |
SWOT VAC | No formal assessment is undertaken SWOT VAC | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
*Unit Schedule details will be maintained and communicated to you via your learning system.
Examination (2 hours): 40%; In-semester assessment: 60%
Assessment Task | Value | Due Date |
---|---|---|
Game World Map | 15% (5% Concept, 10% Presentation and Submission) | Week 2 (Concept) Week 4 (Presentation and Submission) |
Game Character Set | 10% (Presentation and Submission) | Week 7 (Presentation and Submission) |
Game Level Concept | 25% (5% Presentation, 20% Submission) | Week 11 (Presentation) Week 12 (Submission) |
Game Design Study Tasks | 10% | Progressively from Week 3 to Week 10 |
Examination 1 | 40% | To be advised |
Faculty Policy - Unit Assessment Hurdles (http://intranet.monash.edu.au/infotech/resources/staff/edgov/policies/assessment-examinations/assessment-hurdles.html)
Academic Integrity - Please see resources and tutorials at http://www.monash.edu/library/skills/resources/tutorials/academic-integrity/
Game Map Concept: Communication of Concept, Research and References
Game Map Presentation & Submission: Communication of Map Design Decisions
Communication of Game World Genre, Explanatory Annotations & Basic Interactivity
Communication of Key Characters
Originality of Character Briefs
Research and References
Communication of Level Design Work in Progress
Communication of Game Level Map and Background
Challenge and Environment Design and Decisions
Communication of Challenge Type, Structure and Balancing
Work will be assessed on creativity, stated expression of game design theory, and adherence to assessment guidelines.
Monash Library Unit Reading List (if applicable to the unit)
http://readinglists.lib.monash.edu/index.html
Types of feedback you can expect to receive in this unit are:
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.monash.edu.au/exams/special-consideration.html
It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education/conduct/student-academic-integrity-managing-plagiarism-collusion-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/. Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an electronic submission). Please note that it is your responsibility to retain copies of your assessments.
If Electronic Submission has been approved for your unit, please submit your work via the learning system for this unit, which you can access via links in the my.monash portal.
There are no recommended texts for this unit, though links to online publications and PDFs and books relating to weekly material will be provided in the lecture and tutorial notes.
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University’s academic standards, and to provide advice on how they might uphold them. You can find Monash’s Education Policies at: www.policy.monash.edu.au/policy-bank/academic/education/index.html
Important student resources including Faculty policies are located at http://intranet.monash.edu.au/infotech/resources/students/
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at http://www.monash.edu.au/students. For Malaysia see http://www.monash.edu.my/Student-services, and for South Africa see http://www.monash.ac.za/current/.
The Monash University Library provides a range of services, resources and programs that enable you to save time and be more effective in your learning and research. Go to www.lib.monash.edu.au or the library tab in my.monash portal for more information. At Malaysia, visit the Library and Learning Commons at http://www.lib.monash.edu.my/. At South Africa visit http://www.lib.monash.ac.za/.
Students may use the facilities available in the computing labs. Information about computer use for students is available from the ITS Student Resource Guide in the Monash University Handbook.