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[an error occurred while processing this directive]This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines.
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):
See also Unit timetable information
Derrick Martin
Consultation hours: Wednesday 10am - 2pm
Jason Haasz
Monash is committed to excellence in education and regularly seeks feedback from students, employers and staff. One of the key formal ways students have to provide feedback is through the Student Evaluation of Teaching and Units (SETU) survey. The University’s student evaluation policy requires that every unit is evaluated each year. Students are strongly encouraged to complete the surveys. The feedback is anonymous and provides the Faculty with evidence of aspects that students are satisfied and areas for improvement.
For more information on Monash’s educational strategy, see:
www.monash.edu.au/about/monash-directions/ and on student evaluations, see: www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
Based on student feedback this unit is well structured and no changes have been made for this semester.
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp
Week | Activities | Assessment |
---|---|---|
0 | No formal assessment or activities are undertaken in week 0 | |
1 | Introduction to Game development Engines, historical background to game engines | |
2 | Unity, Game engine research processes | Forum and Lecture Participation weekly, due before midnight each Wednesday, from Week 2 to Week 10 |
3 | 3DGame Studio, Gamebryo, NeoAxis | Research and Presentation of Findings of a Specific Game Engine Depending on schedule, due during one lecture, from Week 3 to Week 10 |
4 | Crystal Space, FMOD, OGRE | |
5 | Box2D, Leadwerks, Torque | Document describing game (due week 5, worth 5%) |
6 | CryEngine, Newton, Shiva | |
7 | Game Maker, PyGame, Unreal | |
8 | Abyssal Engine, Irrlicht, PhyreEngine | |
9 | Esenthel Engine, IwGame Engine, Panda3D | |
10 | C4 Engine, JMonkeyEngine, Visual3D Game Engine | |
11 | JigLibX, Game Engine Overview | |
12 | Class Test (Case Study) | Class Test (Case Study) Week 12 during lecture. Working prototype due Week 12 |
SWOT VAC | No formal assessment is undertaken in SWOT VAC. Assignment (Game Creation) due 3pm Monday, Week 15 | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
*Unit Schedule details will be maintained and communicated to you via your learning system.
In-semester assessment: 100%
Assessment Task | Value | Due Date |
---|---|---|
Research and Presentation of Findings of a Specific Game Engine | 20% | Depending on schedule, due during one lecture, from Week 3 to Week 10 |
Class Test (Case Study) | 20% | Week 12 during lecture |
Lecture and Forum Participation | 15% | Weekly, due before midnight each Wednesday, from Week 2 to Week 11 |
Assignment (Game Creation) | 45% (5% for project plan, 5% for milestone completion, 5% for working prototype, 30% for game) | Document describing game (due week 5, worth 5%), completion of milestones (due week 10, worth 5%), working prototype with completed key gameplay (due week 12, worth 5%), complete game (worth 30%) in week 15. |
Faculty Policy - Unit Assessment Hurdles (http://intranet.monash.edu.au/infotech/resources/staff/edgov/policies/assessment-examinations/assessment-hurdles.html)
Academic Integrity - Please see resources and tutorials at http://www.monash.edu/library/skills/resources/tutorials/academic-integrity/
Students will be assessed based on clarity, completeness, presentation skills, research quality and answering questions posed by peers during the presentation and in the Moodle forums.
Clarity and reasoning behind choices, completeness and appropriateness of discussion.
Clarity and appropriateness of feedback.
For the project plan, (worth 5%): Completeness, clarity and appropriateness of description and milestones
For the milestones (worth 5%): Completeness of key gameplay elements of the game, as specified in milestones
For the prototype (worth 5%):Functioning elements of the game, as specified in the design document
For the game (worth 30%): Completeness, originality, technical (programming, design, art, etc.) skills shown
Monash Library Unit Reading List (if applicable to the unit)
http://readinglists.lib.monash.edu/index.html
Types of feedback you can expect to receive in this unit are:
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.monash.edu.au/exams/special-consideration.html
It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education/conduct/student-academic-integrity-managing-plagiarism-collusion-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/. Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an electronic submission). Please note that it is your responsibility to retain copies of your assessments.
If Electronic Submission has been approved for your unit, please submit your work via the learning system for this unit, which you can access via links in the my.monash portal.
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University’s academic standards, and to provide advice on how they might uphold them. You can find Monash’s Education Policies at: www.policy.monash.edu.au/policy-bank/academic/education/index.html
Important student resources including Faculty policies are located at http://intranet.monash.edu.au/infotech/resources/students/
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at http://www.monash.edu.au/students. For Malaysia see http://www.monash.edu.my/Student-services, and for South Africa see http://www.monash.ac.za/current/.
The Monash University Library provides a range of services, resources and programs that enable you to save time and be more effective in your learning and research. Go to www.lib.monash.edu.au or the library tab in my.monash portal for more information. At Malaysia, visit the Library and Learning Commons at http://www.lib.monash.edu.my/. At South Africa visit http://www.lib.monash.ac.za/.