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[an error occurred while processing this directive]This unit is an introduction to the techniques, frameworks and processes comprising 3D modelling and 3D imaging. Foundations of 3D aims to give students an understanding of 3D modelling by developing skills in 3D model creation for a variety of contexts, including 3D prototyping, 3D visualisation and 3D modelling for games and animation. Students will communicate their knowledge of 3D theory through the production of designs that demonstrate geometrical modelling, texture mapping, virtual lighting techniques, camera positioning, and rendering procedures.
Minimum total expected workload equals 12 hours per week comprising:
(a.) Contact hours for on-campus students:
(b.) Additional requirements (all students):
See also Unit timetable information
FIT2015, DIS1911
Tom Chandler
Tom Chandler
David Lewis
Phil Owen
Michael Lim
Warwick Laird
Monash is committed to excellence in education and regularly seeks feedback from students, employers and staff. One of the key formal ways students have to provide feedback is through the Student Evaluation of Teaching and Units (SETU) survey. The University’s student evaluation policy requires that every unit is evaluated each year. Students are strongly encouraged to complete the surveys. The feedback is anonymous and provides the Faculty with evidence of aspects that students are satisfied and areas for improvement.
For more information on Monash’s educational strategy, see:
www.monash.edu.au/about/monash-directions/ and on student evaluations, see: www.policy.monash.edu/policy-bank/academic/education/quality/student-evaluation-policy.html
Generally student feedback about this unit has been very positive. Unit materials, tutorials and exercises continue to be updated each year.
If you wish to view how previous students rated this unit, please go to
https://emuapps.monash.edu.au/unitevaluations/index.jsp
Week | Activities | Assessment |
---|---|---|
0 | No formal assessment or activities are undertaken in week 0 | |
1 | Introduction to Unit. 3D Theory and Maya Interface | |
2 | Introduction to Polygon Modelling | Bring 'found' object to tutorial for checking |
3 | Polygon Modelling Techniques | |
4 | Basic 3D Lighting and Rendering | |
5 | 3D Character Design | Assignment 1 due Monday Week 5 / Test 1 (3D Modelling) in Tutorial Week 5 |
6 | Introduction to 3D Character Modelling | Students to check assignment 2 concept with tutor |
7 | 3D Character Modelling Techniques | |
8 | Character UV Texturing | |
9 | Introduction to 3D Scene Modelling | Assignment 2 due Monday Week 9 / Test 2 (Basic 3D Character Creation) in Tutorial Week 9 |
10 | Architectural and Environmental Texturing Techniques | Students to check assignment 3 concept with tutor |
11 | Advanced 3D Lighting Techniques | |
12 | Advanced Rendering Techniques | Test 3 (3D Scene Texturing) in Tutorial Week 12 |
SWOT VAC | No formal assessment is undertaken in SWOT VAC. Assignment 3 due Week 14 | |
Examination period | LINK to Assessment Policy: http://policy.monash.edu.au/policy-bank/ academic/education/assessment/ assessment-in-coursework-policy.html |
*Unit Schedule details will be maintained and communicated to you via your learning system.
In-semester assessment: 100% (includes 30% in-class/tutorial tests)
Assessment Task | Value | Due Date |
---|---|---|
Assignment 1 | 20% | Monday Week 5 |
Assignment 2 | 20% | Monday Week 9 |
Assignment 3 | 30% | Week 14 |
Tutorial Tests | 30% (10% each) | Weeks 5, 9 and 12 |
Faculty Policy - Unit Assessment Hurdles (http://intranet.monash.edu.au/infotech/resources/staff/edgov/policies/assessment-examinations/assessment-hurdles.html)
Academic Integrity - Please see resources and tutorials at http://www.monash.edu/library/skills/resources/tutorials/academic-integrity/
Tutorial Test 1: 3D Modelling
Grading Criteria: Modelling Procedures, Scene Lighting, Colouring and Rendering.
Tutorial Test 2: Basic 3D Character Creation
Grading Criteria: 3D Modelling Technique, Rendering, Colouring and Composition.
Tutorial Test 3: 3D Texturing and Lighting
Grading Criteria: Image Editing and Texturing Techniques, Rendering and Lighting.
Monash Library Unit Reading List (if applicable to the unit)
http://readinglists.lib.monash.edu/index.html
Types of feedback you can expect to receive in this unit are:
Submission must be made by the due date otherwise penalties will be enforced.
You must negotiate any extensions formally with your campus unit leader via the in-semester special consideration process: http://www.monash.edu.au/exams/special-consideration.html
In the course of researching their assignments, students are encouraged to reference online resources related to the 3D modelling and animation discipline in their assignment documentation. When including images or text references in their documentation, students should cite the URL and author (if applicable) and the date when the page was accessed.
It is a University requirement (http://www.policy.monash.edu/policy-bank/academic/education/conduct/student-academic-integrity-managing-plagiarism-collusion-procedures.html) for students to submit an assignment coversheet for each assessment item. Faculty Assignment coversheets can be found at http://www.infotech.monash.edu.au/resources/student/forms/. Please check with your Lecturer on the submission method for your assignment coversheet (e.g. attach a file to the online assignment submission, hand-in a hard copy, or use an electronic submission). Please note that it is your responsibility to retain copies of your assessments.
If Electronic Submission has been approved for your unit, please submit your work via the learning system for this unit, which you can access via links in the my.monash portal.
Autodesk® Maya® 2015 software will be provided on campus lab computers, and students are encouraged to register with the Autodesk Education Community for their own educational trial version of Autodesk® Maya® 2015 (please note - not Autodesk® Maya® 2016) and related Autodesk software under the company's terms and conditions. Please visit:
http://students.autodesk.com/
Again, pleasedo not download and install Autodesk® Maya®2016as your tutors will be unable to open your files.
See Recommended text(s) listed below:
The following titles are available on reserve or through a short term loan through the Monash library. Please note that though these mainly general references. There is also a considerable collection of books and DVDs for specific 3D studies (3D characters, architecture, lighting and texturing) at the Monash Caulfield library.
See also:
The Art of 3-D : Computer Animation and Imaging / Isaac Victor Kerlow (various editions)
The Art of 3-D : Computer Animation and Effects / Isaac Victor Kerlow (various editions)
Todd Palamar. (2014). Mastering Autodesk Maya 2014. () Sybex (ISBN: 9781118574966).
Dariush Derakhshani. (2014). Introducing Autodesk Maya 2014. () Sybex (ISBN: 978-1-118-57490-4).
Assignment 1 requires students to source a small object that they can bring to tutorials to model in 3D. Getting the right object is tricky: some objects will be too easy to model and others are too complex. While sometimes students might be able source suitable objects from home, the scope of more interesting, original and very affordable objects (between 50 cents to $5) is much broader at second hand stores, trash and treasure fairs and opportunity shops.
Assignment 2 requires students to create and model a character for a fictional computer game. Before modelling their character with 3D software, students may want to prototype their character with modelling plasticine. This material costs approximately $10 and is available from the campus bookshops at Berwick and Caulfield. Alternatively, multicoloured modelling plasticine from Coles or Safeway costs between $3 and $5. Students should discuss this with their tutor before proceeding.
Assignment 3 requires students to take digital photos of textures (walls/carpets/skies etc.) and edit them for inclusion in their model. Though digital cameras would offer more options and better quality images, most mobile phones will be sufficient for this exercise and the photos do not have to be high resolution.
Monash has educational policies, procedures and guidelines, which are designed to ensure that staff and students are aware of the University’s academic standards, and to provide advice on how they might uphold them. You can find Monash’s Education Policies at: www.policy.monash.edu.au/policy-bank/academic/education/index.html
Important student resources including Faculty policies are located at http://intranet.monash.edu.au/infotech/resources/students/
The University provides many different kinds of support services for you. Contact your tutor if you need advice and see the range of services available at http://www.monash.edu.au/students. For Malaysia see http://www.monash.edu.my/Student-services, and for South Africa see http://www.monash.ac.za/current/.
The Monash University Library provides a range of services, resources and programs that enable you to save time and be more effective in your learning and research. Go to www.lib.monash.edu.au or the library tab in my.monash portal for more information. At Malaysia, visit the Library and Learning Commons at http://www.lib.monash.edu.my/. At South Africa visit http://www.lib.monash.ac.za/.